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m (→‎Loadouts: formatting change)
Tag: Visual edit
Tag: Visual edit
 
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==Loadouts==
 
==Loadouts==
 
*'''<u>Optimized Stock Loadout</u>''' - The 6R is already quite flexible with the stock configuration. Relocating the ammunition to the legs will prevent stray critical hits from destroying the Right Arm and Left Torso with ammo explosions.
 
*'''<u>Optimized Stock Loadout</u>''' - The 6R is already quite flexible with the stock configuration. Relocating the ammunition to the legs will prevent stray critical hits from destroying the Right Arm and Left Torso with ammo explosions.
*'''<u>AC/20 Brawler</u>''' - The 6R variant has just enough tonnage to mount a single AC/20, 2 tons of ammunition, and full Jump Jets. From the stock configuration, just remove all weapons and ammunition, and cut Heat Sinks to free enough tonnage for the big gun. You can opt to cut some Jump Jets for additional armor
+
*'''<u>AC/20 Brawler</u>''' - The 6R variant has a big head just enough tonnage to mount a single AC/20, 2 tons of ammunition, and full Jump Jets. From the stock configuration, just remove all weapons and ammunition, and cut Heat Sinks to free enough tonnage for the big gun. You can opt to cut some Jump Jets for additional armor
 
*<u>'''SRM Brawler'''</u> - A popular build for the 6R is a brawler with 3 x SRM6 w/ 2 tons of ammunition + 1 Medium Laser. The remaining tonnage will be enough for full Jump Jets, and maximum front armor.
 
*<u>'''SRM Brawler'''</u> - A popular build for the 6R is a brawler with 3 x SRM6 w/ 2 tons of ammunition + 1 Medium Laser. The remaining tonnage will be enough for full Jump Jets, and maximum front armor.
 
*'''<u>Long Range Sniper</u>''' - Now with the Heavy Metal expansion I have been playing around with the LBX Autocannons. Give this Wolverine 2 LBX-2’s and an LRM-10 and it basically works as an LRM boat, delivering 96 points of damage in the LBX damage spread plus an additional 40 from the LRM. This mech can stay far enough away from the fight that there is no need to worry about armor.
 
*'''<u>Long Range Sniper</u>''' - Now with the Heavy Metal expansion I have been playing around with the LBX Autocannons. Give this Wolverine 2 LBX-2’s and an LRM-10 and it basically works as an LRM boat, delivering 96 points of damage in the LBX damage spread plus an additional 40 from the LRM. This mech can stay far enough away from the fight that there is no need to worry about armor.

Latest revision as of 10:59, 21 April 2020

Wolverine WVR-6R
Wolverine IG
ChrPrfMech shadowhawkBase-001 portrait
General data
ClassMedium
Stock RoleSkirmisher & Cavalry
Tonnage55 t (27 t base)
Cost4,500,000 C
Rarity1
Weapons
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 3 x Missile
UixTxrIcon wolverine
R. Arm
  • 2 x Ballistic
Melee80 (+85 instability)
Death from Above70 (+85 instability)
35 damage to self
Survivability
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon wolverine
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Mobility and detection
Speed150 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Wolverine WVR-6R is a Medium-class 'Mech in Battletech.

Description[ | ]

As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time.

Loadouts[ | ]

  • Optimized Stock Loadout - The 6R is already quite flexible with the stock configuration. Relocating the ammunition to the legs will prevent stray critical hits from destroying the Right Arm and Left Torso with ammo explosions.
  • AC/20 Brawler - The 6R variant has a big head just enough tonnage to mount a single AC/20, 2 tons of ammunition, and full Jump Jets. From the stock configuration, just remove all weapons and ammunition, and cut Heat Sinks to free enough tonnage for the big gun. You can opt to cut some Jump Jets for additional armor
  • SRM Brawler - A popular build for the 6R is a brawler with 3 x SRM6 w/ 2 tons of ammunition + 1 Medium Laser. The remaining tonnage will be enough for full Jump Jets, and maximum front armor.
  • Long Range Sniper - Now with the Heavy Metal expansion I have been playing around with the LBX Autocannons. Give this Wolverine 2 LBX-2’s and an LRM-10 and it basically works as an LRM boat, delivering 96 points of damage in the LBX damage spread plus an additional 40 from the LRM. This mech can stay far enough away from the fight that there is no need to worry about armor.

Strategy[ | ]

Click here to add a strategy!

  • Wolverine 6Rs are fairly flexible in terms of weaponry ranges, tending somewhat more toward closer engagements. This is supported by their jump capability and pretty decent heat management.

[[1]] [mechs] [ton mechs] [[2]]