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{{Infobox mech
 
{{Infobox mech
 
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| image =chrPrfMech_shadowhawkBase-001_portrait.png
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| image =Wolverine IG.png
 
| image size =
 
| image size =
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| icon =chrPrfMech_shadowhawkBase-001_portrait.png
 
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| type =Medium
 
| type =Medium

Revision as of 17:26, 25 April 2018

Wolverine WVR-6R
Wolverine IG
ChrPrfMech shadowhawkBase-001 portrait
General data
ClassMedium
Stock RoleSkirmisher & Cavalry
Tonnage55 t (27 t base)
Cost4,500,000 C
Rarity1
Weapons
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 3 x Missile
UixTxrIcon wolverine
R. Arm
  • 2 x Ballistic
Melee80 (+85 instability)
Death from Above70 (+85 instability)
35 damage to self
Survivability
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon wolverine
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Mobility and detection
Speed150 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Wolverine WVR-6R is a Medium-class 'Mech in Battletech.

Description

As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time.

Loadouts

Strategy

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  • Wolverine 6Rs are fairly flexible in terms of weaponry ranges, tending somewhat more toward closer engagements. This is supported by their jump capability and pretty decent heat management.