(Created page with "The final category of weapons comprises '''anti-personnel or small weapons'''. This includes, the machine gun, the small laser, and the flamer. They have extremely sh...") |
(→Machine gun: fixed Brigadier++ stats) Tag: Visual edit |
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(20 intermediate revisions by 12 users not shown) | |||
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− | The final category of weapons comprises '''anti-personnel or small weapons'''. This includes |
+ | The final category of weapons comprises '''anti-personnel or small weapons'''. This includes the machine gun, the |
small laser, and the flamer. They have extremely short range and low damage, but they also |
small laser, and the flamer. They have extremely short range and low damage, but they also |
||
have a special feature: unlike larger weapons, they can be fired when you melee attack an |
have a special feature: unlike larger weapons, they can be fired when you melee attack an |
||
Line 6: | Line 6: | ||
*Small lasers deal good raw damage relative to their heat generation. |
*Small lasers deal good raw damage relative to their heat generation. |
||
* Flamers can decrease the performance of opponents by raising their heat levels. |
* Flamers can decrease the performance of opponents by raising their heat levels. |
||
+ | * All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m). |
||
+ | |||
==List== |
==List== |
||
+ | |||
− | {|class="wikitable" |
||
+ | === Small laser === |
||
− | !rowspan="2" width=10%| Name |
||
+ | Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons. |
||
− | !rowspan="2" width="10%"|Type |
||
+ | {| class="wikitable" |
||
− | ! width="10%" colspan="2"|Range |
||
− | ! |
+ | ! rowspan="2" width="10%" |Name |
− | ! rowspan="2" width=10% |
+ | ! rowspan="2" width="10%" |Manufacturer |
+ | ! colspan="2" |Mounting |
||
− | !rowspan="2" width=10%|Accuracy Modifier |
||
− | ! |
+ | ! colspan="3" width="15%" |Damage |
− | ! |
+ | ! colspan="3" width="10%" |Combat performance |
− | !rowspan="2" width=10%| |
+ | ! rowspan="2" width="10%" |Value |
+ | ! rowspan="2" |Rarity |
||
|- |
|- |
||
+ | !Tonnage |
||
− | !Min. |
||
+ | !Slots |
||
− | !Max. |
||
!Direct |
!Direct |
||
+ | !Stability |
||
![[Heat]] |
![[Heat]] |
||
+ | !Heat generated |
||
− | !Stability |
||
+ | !Accuracy Modifier |
||
+ | !Critical Multiplier |
||
|- |
|- |
||
+ | |S Laser |
||
− | ! Flamer |
||
+ | |Martell |
||
− | | Flamer |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |20 |
+ | | rowspan="9" | |
||
− | | 20 |
||
+ | | rowspan="9" | |
||
− | | 0 |
||
− | | |
+ | |6 |
− | | |
+ | | +1 |
− | | |
+ | | |
+ | |20,000 |
||
− | | 22500 |
||
− | | |
+ | |0 |
|- |
|- |
||
+ | |S Laser + |
||
− | ! Hotshot Delta Flamer |
||
+ | |Diverse Optics |
||
− | | Flamer |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |20 |
− | | |
+ | |6 |
+ | |'''<u>+2</u>''' |
||
− | | 0 |
||
− | | |
+ | | |
+ | |30,000 |
||
− | | 0 |
||
− | | |
+ | |2 |
− | | 24000 |
||
− | | 1 |
||
|- |
|- |
||
+ | |S Laser + |
||
− | ! Olympus Vulcan Flamer |
||
+ | |ExoStar |
||
− | | Flamer |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |20 |
− | | |
+ | |6 |
− | | |
+ | | +1 |
+ | |'''<u>+25%</u>''' |
||
− | | 5 |
||
+ | |30,000 |
||
− | | 0 |
||
− | | |
+ | |1 |
− | | 25500 |
||
− | | 1 |
||
|- |
|- |
||
− | + | |S Laser + |
|
+ | |Magna |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>25</u>''' |
||
− | | 20 |
||
− | | |
+ | |6 |
− | | |
+ | | +1 |
− | | |
+ | | |
+ | |30,000 |
||
− | | -1 |
||
− | | |
+ | |2 |
− | | 16500 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Laser + + |
||
− | ! Diverse Opticsunstorm SM Laser |
||
+ | |Diverse Optics |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |20 |
− | | |
+ | |6 |
+ | |'''<u>+4</u>''' |
||
− | | 0 |
||
− | | |
+ | | |
+ | |40,000 |
||
− | | 2 |
||
− | | |
+ | |4 |
− | | 24500 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Laser + + |
||
− | ! Diverse Optics Pulsar SM Laser |
||
+ | |ExoStar |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |20 |
− | | |
+ | |6 |
− | | |
+ | | +1 |
+ | |'''<u>+50%</u>''' |
||
− | | 3 |
||
+ | |30,000 |
||
− | | 3 |
||
− | | |
+ | |2 |
− | | 32000 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Laser + + |
||
− | ! Diverse Optics Quasar SM Laser |
||
+ | |Intek |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>25</u>''' |
||
− | | 20 |
||
− | | |
+ | |6 |
− | | |
+ | | +1 |
+ | |'''<u>+25%</u>''' |
||
− | | 3 |
||
+ | |30,000 |
||
− | | 4 |
||
− | | |
+ | |3 |
− | | 40000 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Laser + + |
||
− | ! Diverse Optics Nova SM Laser |
||
+ | |Magna |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>30</u>''' |
||
− | | 20 |
||
− | | |
+ | |6 |
− | | |
+ | | +1 |
− | | |
+ | | |
+ | |40,000 |
||
− | | 5 |
||
− | | |
+ | |4 |
− | | 47500 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Laser + + + |
||
− | ! Diverse Opticsingularity SM Laser |
||
+ | |Intek |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>30</u>''' |
||
− | | 20 |
||
− | | |
+ | |6 |
− | | |
+ | | +1 |
+ | |'''<u>+50%</u>''' |
||
− | | 3 |
||
+ | |40,000 |
||
− | | 6 |
||
− | | |
+ | |5 |
+ | |} |
||
− | | 55500 |
||
+ | |||
− | | 0.5 |
||
+ | === Small pulse laser === |
||
+ | An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons. |
||
+ | {| class="wikitable" |
||
+ | ! rowspan="2" width="10%" |Name |
||
+ | ! rowspan="2" width="10%" |Manufacturer |
||
+ | ! colspan="2" |Mounting |
||
+ | ! colspan="3" width="15%" |Damage |
||
+ | ! colspan="3" width="10%" |Combat performance |
||
+ | ! rowspan="2" width="10%" |Value |
||
+ | ! rowspan="2" |Rarity |
||
|- |
|- |
||
+ | !Tonnage |
||
− | ! ExoStar Rostam SM Laser |
||
+ | !Slots |
||
− | | Small laser |
||
+ | !Direct |
||
− | | 0 |
||
+ | !Stability |
||
− | | 90 |
||
+ | ![[Heat]] |
||
− | | 20 |
||
+ | !Heat generated |
||
− | | 0 |
||
+ | !Accuracy Modifier |
||
− | | 0 |
||
+ | !Critical Multiplier |
||
− | | 3 |
||
− | | 0 |
||
− | | 1 |
||
− | | 9000 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Pulse |
||
− | ! ExoStar Barong SM Laser |
||
+ | |SCI |
||
− | | Small laser |
||
− | | |
+ | |1 |
− | | |
+ | |1 |
− | | |
+ | |35 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |12 |
− | | |
+ | | +2 |
− | | |
+ | | |
+ | |140,000 |
||
− | | 8000 |
||
+ | |20 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Pulse + |
||
− | ! Hellion Deneb SM Laser |
||
+ | |? |
||
− | | Small laser |
||
− | | |
+ | |1 |
− | | |
+ | |1 |
+ | |'''<u>40</u>''' |
||
− | | 20 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
+ | |'''<u>11</u>''' |
||
− | | 3 |
||
+ | |<nowiki>+2</nowiki> |
||
− | | 1 |
||
+ | | |
||
− | | 1.3 |
||
+ | | |
||
− | | 27000 |
||
+ | | |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |S Pulse + + |
||
− | ! Hellion Antares SM Laser |
||
+ | |Firmir |
||
− | | Small laser |
||
− | | |
+ | |1 |
− | | |
+ | |1 |
+ | |'''<u>45</u>''' |
||
− | | 20 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
+ | |'''<u>10</u>''' |
||
− | | 3 |
||
+ | |<nowiki>+2</nowiki> |
||
− | | 1 |
||
+ | | |
||
− | | 1.4 |
||
+ | |800,000 |
||
− | | 30500 |
||
+ | |? |
||
− | | 0.5 |
||
+ | |} |
||
+ | |||
+ | === Small laser extended range === |
||
+ | An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons. |
||
+ | {| class="wikitable" |
||
+ | ! rowspan="2" width="10%" |Name |
||
+ | ! rowspan="2" width="10%" |Manufacturer |
||
+ | ! colspan="2" |Mounting |
||
+ | ! colspan="3" width="15%" |Damage |
||
+ | ! colspan="3" width="10%" |Combat performance |
||
+ | ! rowspan="2" width="10%" |Value |
||
+ | ! rowspan="2" |Rarity |
||
|- |
|- |
||
+ | !Tonnage |
||
− | ! Hellion Vega SM Laser |
||
+ | !Slots |
||
− | | Small laser |
||
+ | !Direct |
||
− | | 0 |
||
+ | !Stability |
||
− | | 90 |
||
+ | ![[Heat]] |
||
− | | 20 |
||
+ | !Heat generated |
||
− | | 0 |
||
+ | !Accuracy Modifier |
||
− | | 0 |
||
+ | !Critical Multiplier |
||
− | | 3 |
||
− | | 1 |
||
− | | 1.5 |
||
− | | 34000 |
||
− | | 0.5 |
||
|- |
|- |
||
− | + | |ER S Laser |
|
+ | |SCI |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |30 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |10 |
− | | 1 |
+ | | +1 |
− | | |
+ | | +25% |
+ | |210,000 |
||
− | | 20000 |
||
+ | |20 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |ER S Laser + |
||
− | ! Intek Arcturus SM Laser |
||
+ | |Diverse Optics |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>35</u>''' |
||
− | | 20 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |10 |
+ | |<nowiki>+1</nowiki> |
||
− | | 1 |
||
− | | |
+ | | +25% |
+ | |440,000 |
||
− | | 23500 |
||
+ | |? |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |ER S Laser + + |
||
− | ! Magna Caldera Mk I SM Laser |
||
+ | |Blazefire |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>40</u>''' |
||
− | | 22 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |10 |
− | | 1 |
+ | | +1 |
− | | |
+ | | +25% |
+ | |660,000 |
||
− | | 18500 |
||
+ | |? |
||
− | | 0.5 |
||
+ | |} |
||
+ | |||
+ | === Machine gun === |
||
+ | Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. As each of the MG's 5 shots are assigned individually they can potentially cause 5 separate criticals per use. It also appears that like missiles each MG shot hit location is individually determined raising the likelihood of a head shot [confirmation needed] |
||
+ | {| class="wikitable" |
||
+ | ! rowspan="2" width="10%" |Name |
||
+ | ! rowspan="2" width="10%" |Manufacturer |
||
+ | ! colspan="2" |Mounting |
||
+ | ! colspan="3" width="15%" |Damage |
||
+ | ! colspan="3" width="10%" |Combat performance |
||
+ | ! rowspan="2" width="10%" |Value |
||
+ | ! rowspan="2" |Rarity |
||
|- |
|- |
||
+ | !Tonnage |
||
− | ! Magna Blazer SM Laser |
||
+ | !Slots |
||
− | | Small laser |
||
+ | !Direct |
||
− | | 0 |
||
+ | !Stability |
||
− | | 90 |
||
+ | ![[Heat]] |
||
− | | 24 |
||
+ | !Heat generated |
||
− | | 0 |
||
+ | !Accuracy Modifier |
||
− | | 0 |
||
+ | !Critical Multiplier |
||
− | | 3 |
||
− | | 1 |
||
− | | 1 |
||
− | | 20000 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |MG |
||
− | ! Magna Caldera Mk II SM Laser |
||
+ | |Sperry Browning |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |15 (3x5) |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | | |
− | | |
+ | | +50% |
+ | |10,000 |
||
− | | 21500 |
||
− | | |
+ | |0 |
|- |
|- |
||
+ | |MG + |
||
− | ! Magna Pyros SM Laser |
||
+ | |Brigadier |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
+ | |'''<u>30 (3x10)</u>''' |
||
− | | 28 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | | |
− | | |
+ | | +50% |
+ | |20,000 |
||
− | | 23500 |
||
+ | | |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |MG + |
||
− | ! Magna Darkstar SM Laser |
||
+ | |VMI |
||
− | | Small laser |
||
− | | |
+ | |0.5 |
− | | |
+ | |1 |
− | | |
+ | |15 (3x5) |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | | |
+ | |'''<u>+75%</u>''' |
||
− | | 1 |
||
+ | |15,000 |
||
− | | 25000 |
||
+ | | |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |MG + + |
||
− | ! SCI ER Small SM ER Laser |
||
+ | |Brigadier |
||
− | | Small laser |
||
− | | |
+ | |0.0 |
+ | |1 |
||
− | | 150 |
||
+ | |'''<u>30 (3x10)</u>''' |
||
− | | 15 |
||
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | | |
− | | |
+ | | +50% |
+ | |40,000 |
||
− | | 13500 |
||
+ | | |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |MG + + |
||
− | ! SCI Pulse Small SM Pulse |
||
+ | |VMI |
||
− | | Small laser |
||
+ | |'''<u>0</u>''' |
||
− | | 0 |
||
− | | |
+ | |1 |
− | | |
+ | |15 (3x5) |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | |0 |
− | | |
+ | | |
+ | |'''<u>+100%</u>''' |
||
− | | 1 |
||
+ | |30,000 |
||
− | | 113500 |
||
− | | |
+ | | |
+ | |} |
||
+ | |||
+ | === Flamer === |
||
+ | Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. |
||
+ | {| class="wikitable" |
||
+ | ! rowspan="2" width="10%" |Name |
||
+ | ! rowspan="2" width="10%" |Manufacturer |
||
+ | ! colspan="2" |Mounting |
||
+ | ! colspan="3" width="15%" |Damage |
||
+ | ! colspan="3" width="10%" |Combat performance |
||
+ | ! rowspan="2" width="10%" |Value |
||
+ | ! rowspan="2" |Rarity |
||
|- |
|- |
||
+ | !Tonnage |
||
− | ! Sperry Browning MG |
||
+ | !Slots |
||
− | | Machine gun |
||
+ | !Direct |
||
− | | 0 |
||
+ | !Stability |
||
− | | 90 |
||
+ | ![[Heat]] |
||
− | | 3 |
||
+ | !Heat generated |
||
− | | 0 |
||
+ | !Accuracy Modifier |
||
− | | 0 |
||
+ | !Critical Multiplier |
||
− | | 0 |
||
− | | 0 |
||
− | | 1.75 |
||
− | | 3500 |
||
− | | 0.5 |
||
|- |
|- |
||
+ | |Flamer |
||
− | |||
+ | |Skylight |
||
+ | |1 |
||
+ | |1 |
||
+ | |5 |
||
+ | | rowspan="3" | |
||
+ | |10 |
||
+ | | rowspan="3" | |
||
+ | | rowspan="3" | |
||
+ | | rowspan="3" | |
||
+ | |20,000 |
||
+ | |0 |
||
+ | |- |
||
+ | |Flamer + |
||
+ | |Hotshot |
||
+ | |1 |
||
+ | |1 |
||
+ | |'''<u>10</u>''' |
||
+ | |10 |
||
+ | |30,000 |
||
+ | |2 |
||
+ | |- |
||
+ | |Flamer ++ |
||
+ | |Olympus |
||
+ | |1 |
||
+ | |1 |
||
+ | |5 |
||
+ | |'''<u>15</u>''' |
||
+ | |30,000 |
||
+ | |4 |
||
|} |
|} |
||
[[Category:Antipersonnel weapons| ]] |
[[Category:Antipersonnel weapons| ]] |
Latest revision as of 23:30, 22 January 2021
The final category of weapons comprises anti-personnel or small weapons. This includes the machine gun, the small laser, and the flamer. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. If you’re close enough, they can also be fired as normal ranged weaponry.
- Machine guns are excellent at dealing critical hits to exposed structure.
- Small lasers deal good raw damage relative to their heat generation.
- Flamers can decrease the performance of opponents by raising their heat levels.
- All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m).
List[ | ]
Small laser[ | ]
Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
S Laser | Martell | 0.5 | 1 | 20 | 6 | +1 | 20,000 | 0 | |||
S Laser + | Diverse Optics | 0.5 | 1 | 20 | 6 | +2 | 30,000 | 2 | |||
S Laser + | ExoStar | 0.5 | 1 | 20 | 6 | +1 | +25% | 30,000 | 1 | ||
S Laser + | Magna | 0.5 | 1 | 25 | 6 | +1 | 30,000 | 2 | |||
S Laser + + | Diverse Optics | 0.5 | 1 | 20 | 6 | +4 | 40,000 | 4 | |||
S Laser + + | ExoStar | 0.5 | 1 | 20 | 6 | +1 | +50% | 30,000 | 2 | ||
S Laser + + | Intek | 0.5 | 1 | 25 | 6 | +1 | +25% | 30,000 | 3 | ||
S Laser + + | Magna | 0.5 | 1 | 30 | 6 | +1 | 40,000 | 4 | |||
S Laser + + + | Intek | 0.5 | 1 | 30 | 6 | +1 | +50% | 40,000 | 5 |
Small pulse laser[ | ]
An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
S Pulse | SCI | 1 | 1 | 35 | 0 | 0 | 12 | +2 | 140,000 | 20 | |
S Pulse + | ? | 1 | 1 | 40 | 0 | 0 | 11 | +2 | |||
S Pulse + + | Firmir | 1 | 1 | 45 | 0 | 0 | 10 | +2 | 800,000 | ? |
Small laser extended range[ | ]
An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
ER S Laser | SCI | 0.5 | 1 | 30 | 0 | 0 | 10 | +1 | +25% | 210,000 | 20 |
ER S Laser + | Diverse Optics | 0.5 | 1 | 35 | 0 | 0 | 10 | +1 | +25% | 440,000 | ? |
ER S Laser + + | Blazefire | 0.5 | 1 | 40 | 0 | 0 | 10 | +1 | +25% | 660,000 | ? |
Machine gun[ | ]
Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. As each of the MG's 5 shots are assigned individually they can potentially cause 5 separate criticals per use. It also appears that like missiles each MG shot hit location is individually determined raising the likelihood of a head shot [confirmation needed]
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
MG | Sperry Browning | 0.5 | 1 | 15 (3x5) | 0 | 0 | 0 | +50% | 10,000 | 0 | |
MG + | Brigadier | 0.5 | 1 | 30 (3x10) | 0 | 0 | 0 | +50% | 20,000 | ||
MG + | VMI | 0.5 | 1 | 15 (3x5) | 0 | 0 | 0 | +75% | 15,000 | ||
MG + + | Brigadier | 0.0 | 1 | 30 (3x10) | 0 | 0 | 0 | +50% | 40,000 | ||
MG + + | VMI | 0 | 1 | 15 (3x5) | 0 | 0 | 0 | +100% | 30,000 |
Flamer[ | ]
Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
Flamer | Skylight | 1 | 1 | 5 | 10 | 20,000 | 0 | ||||
Flamer + | Hotshot | 1 | 1 | 10 | 10 | 30,000 | 2 | ||||
Flamer ++ | Olympus | 1 | 1 | 5 | 15 | 30,000 | 4 |