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The final category of weapons comprises '''anti-personnel or small weapons'''. This includes, the machine gun​, the
+
The final category of weapons comprises '''anti-personnel or small weapons'''. This includes the machine gun​, the
 
small laser​, and the flamer​. They have extremely short range and low damage, but they also
 
small laser​, and the flamer​. They have extremely short range and low damage, but they also
 
have a special feature: unlike larger weapons, they can be fired when you melee attack an
 
have a special feature: unlike larger weapons, they can be fired when you melee attack an
Line 6: Line 6:
 
*Small lasers deal good raw damage relative to their heat generation.
 
*Small lasers deal good raw damage relative to their heat generation.
 
* Flamers can decrease the performance of opponents by raising their heat levels.
 
* Flamers can decrease the performance of opponents by raising their heat levels.
  +
* All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m).
  +
 
==List==
 
==List==
  +
{|class="wikitable"
 
  +
=== Small laser ===
!rowspan="2" width=10%| Name
 
  +
Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.
!rowspan="2" width="10%"|Type
 
  +
{| class="wikitable"
! width="10%" colspan="2"|Range
 
! colspan="3" width="15%"|Damage
+
! rowspan="2" width="10%" |Name
! rowspan="2" width=10%|Heat generated
+
! rowspan="2" width="10%" |Manufacturer
  +
! colspan="2" |Mounting
!rowspan="2" width=10%|Accuracy Modifier
 
!rowspan="2" width=10%|Critical Multiplier
+
! colspan="3" width="15%" |Damage
!rowspan="2" width=10%|Cost
+
! colspan="3" width="10%" |Combat performance
!rowspan="2" width=10%|Tonnage
+
! rowspan="2" width="10%" |Value
  +
! rowspan="2" |Rarity
 
|-
 
|-
  +
!Tonnage
!Min.
 
  +
!Slots
!Max.
 
 
!Direct
 
!Direct
  +
!Stability
 
![[Heat]]
 
![[Heat]]
  +
!Heat generated
!Stability
 
  +
!Accuracy Modifier
  +
!Critical Multiplier
 
|-
 
|-
  +
|S Laser
! Flamer
 
  +
|Martell
| Flamer
 
| 0
+
|0.5
| 90
+
|1
| 5
+
|20
  +
| rowspan="9" |
| 20
 
  +
| rowspan="9" |
| 0
 
| 5
+
|6
| 0
+
| +1
| 1
+
|
  +
|20,000
| 22500
 
| 1
+
|0
 
|-
 
|-
  +
|S Laser +
! Hotshot Delta Flamer
 
  +
|Diverse Optics
| Flamer
 
| 0
+
|0.5
| 90
+
|1
| 10
+
|20
| 20
+
|6
  +
|'''<u>+2</u>'''
| 0
 
| 5
+
|
  +
|30,000
| 0
 
| 1
+
|2
| 24000
 
| 1
 
 
|-
 
|-
  +
|S Laser +
! Olympus Vulcan Flamer
 
  +
|ExoStar
| Flamer
 
| 0
+
|0.5
| 90
+
|1
| 15
+
|20
| 20
+
|6
| 0
+
| +1
  +
|'''<u>+25%</u>'''
| 5
 
  +
|30,000
| 0
 
| 1
+
|1
| 25500
 
| 1
 
 
|-
 
|-
! SM Laser
+
|S Laser +
  +
|Magna
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>25</u>'''
| 20
 
| 0
+
|6
| 0
+
| +1
| 3
+
|
  +
|30,000
| -1
 
| 1
+
|2
| 16500
 
| 0.5
 
 
|-
 
|-
  +
|S Laser + +
! Diverse Opticsunstorm SM Laser
 
  +
|Diverse Optics
| Small laser
 
| 0
+
|0.5
| 90
+
|1
| 20
+
|20
| 0
+
|6
  +
|'''<u>+4</u>'''
| 0
 
| 3
+
|
  +
|40,000
| 2
 
| 1
+
|4
| 24500
 
| 0.5
 
 
|-
 
|-
  +
|S Laser + +
! Diverse Optics Pulsar SM Laser
 
  +
|ExoStar
| Small laser
 
| 0
+
|0.5
| 90
+
|1
| 20
+
|20
| 0
+
|6
| 0
+
| +1
  +
|'''<u>+50%</u>'''
| 3
 
  +
|30,000
| 3
 
| 1
+
|2
| 32000
 
| 0.5
 
 
|-
 
|-
  +
|S Laser + +
! Diverse Optics Quasar SM Laser
 
  +
|Intek
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>25</u>'''
| 20
 
| 0
+
|6
| 0
+
| +1
  +
|'''<u>+25%</u>'''
| 3
 
  +
|30,000
| 4
 
| 1
+
|3
| 40000
 
| 0.5
 
 
|-
 
|-
  +
|S Laser + +
! Diverse Optics Nova SM Laser
 
  +
|Magna
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>30</u>'''
| 20
 
| 0
+
|6
| 0
+
| +1
| 3
+
|
  +
|40,000
| 5
 
| 1
+
|4
| 47500
 
| 0.5
 
 
|-
 
|-
  +
|S Laser + + +
! Diverse Opticsingularity SM Laser
 
  +
|Intek
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>30</u>'''
| 20
 
| 0
+
|6
| 0
+
| +1
  +
|'''<u>+50%</u>'''
| 3
 
  +
|40,000
| 6
 
| 1
+
|5
  +
|}
| 55500
 
  +
| 0.5
 
  +
=== Small pulse laser ===
  +
An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons.
  +
{| class="wikitable"
  +
! rowspan="2" width="10%" |Name
  +
! rowspan="2" width="10%" |Manufacturer
  +
! colspan="2" |Mounting
  +
! colspan="3" width="15%" |Damage
  +
! colspan="3" width="10%" |Combat performance
  +
! rowspan="2" width="10%" |Value
  +
! rowspan="2" |Rarity
 
|-
 
|-
  +
!Tonnage
! ExoStar Rostam SM Laser
 
  +
!Slots
| Small laser
 
  +
!Direct
| 0
 
  +
!Stability
| 90
 
  +
![[Heat]]
| 20
 
  +
!Heat generated
| 0
 
  +
!Accuracy Modifier
| 0
 
  +
!Critical Multiplier
| 3
 
| 0
 
| 1
 
| 9000
 
| 0.5
 
 
|-
 
|-
  +
|S Pulse
! ExoStar Barong SM Laser
 
  +
|SCI
| Small laser
 
| 0
+
|1
| 90
+
|1
| 20
+
|35
| 0
+
|0
| 0
+
|0
| 3
+
|12
| -1
+
| +2
| 1
+
|
  +
|140,000
| 8000
 
  +
|20
| 0.5
 
 
|-
 
|-
  +
|S Pulse +
! Hellion Deneb SM Laser
 
  +
|?
| Small laser
 
| 0
+
|1
| 90
+
|1
  +
|'''<u>40</u>'''
| 20
 
| 0
+
|0
| 0
+
|0
  +
|'''<u>11</u>'''
| 3
 
  +
|<nowiki>+2</nowiki>
| 1
 
  +
|
| 1.3
 
  +
|
| 27000
 
  +
|
| 0.5
 
 
|-
 
|-
  +
|S Pulse + +
! Hellion Antares SM Laser
 
  +
|Firmir
| Small laser
 
| 0
+
|1
| 90
+
|1
  +
|'''<u>45</u>'''
| 20
 
| 0
+
|0
| 0
+
|0
  +
|'''<u>10</u>'''
| 3
 
  +
|<nowiki>+2</nowiki>
| 1
 
  +
|
| 1.4
 
  +
|800,000
| 30500
 
  +
|?
| 0.5
 
  +
|}
  +
  +
=== Small laser extended range ===
  +
An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons.
  +
{| class="wikitable"
  +
! rowspan="2" width="10%" |Name
  +
! rowspan="2" width="10%" |Manufacturer
  +
! colspan="2" |Mounting
  +
! colspan="3" width="15%" |Damage
  +
! colspan="3" width="10%" |Combat performance
  +
! rowspan="2" width="10%" |Value
  +
! rowspan="2" |Rarity
 
|-
 
|-
  +
!Tonnage
! Hellion Vega SM Laser
 
  +
!Slots
| Small laser
 
  +
!Direct
| 0
 
  +
!Stability
| 90
 
  +
![[Heat]]
| 20
 
  +
!Heat generated
| 0
 
  +
!Accuracy Modifier
| 0
 
  +
!Critical Multiplier
| 3
 
| 1
 
| 1.5
 
| 34000
 
| 0.5
 
 
|-
 
|-
! Intek Polaris SM Laser
+
|ER S Laser
  +
|SCI
| Small laser
 
| 0
+
|0.5
| 90
+
|1
| 20
+
|30
| 0
+
|0
| 0
+
|0
| 3
+
|10
| 1
+
| +1
| 1.1
+
| +25%
  +
|210,000
| 20000
 
  +
|20
| 0.5
 
 
|-
 
|-
  +
|ER S Laser +
! Intek Arcturus SM Laser
 
  +
|Diverse Optics
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>35</u>'''
| 20
 
| 0
+
|0
| 0
+
|0
| 3
+
|10
  +
|<nowiki>+1</nowiki>
| 1
 
| 1.2
+
| +25%
  +
|440,000
| 23500
 
  +
|?
| 0.5
 
 
|-
 
|-
  +
|ER S Laser + +
! Magna Caldera Mk I SM Laser
 
  +
|Blazefire
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>40</u>'''
| 22
 
| 0
+
|0
| 0
+
|0
| 3
+
|10
| 1
+
| +1
| 1
+
| +25%
  +
|660,000
| 18500
 
  +
|?
| 0.5
 
  +
|}
  +
  +
=== Machine gun ===
  +
Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. As each of the MG's 5 shots are assigned individually they can potentially cause 5 separate criticals per use. It also appears that like missiles each MG shot hit location is individually determined raising the likelihood of a head shot [confirmation needed]
  +
{| class="wikitable"
  +
! rowspan="2" width="10%" |Name
  +
! rowspan="2" width="10%" |Manufacturer
  +
! colspan="2" |Mounting
  +
! colspan="3" width="15%" |Damage
  +
! colspan="3" width="10%" |Combat performance
  +
! rowspan="2" width="10%" |Value
  +
! rowspan="2" |Rarity
 
|-
 
|-
  +
!Tonnage
! Magna Blazer SM Laser
 
  +
!Slots
| Small laser
 
  +
!Direct
| 0
 
  +
!Stability
| 90
 
  +
![[Heat]]
| 24
 
  +
!Heat generated
| 0
 
  +
!Accuracy Modifier
| 0
 
  +
!Critical Multiplier
| 3
 
| 1
 
| 1
 
| 20000
 
| 0.5
 
 
|-
 
|-
  +
|MG
! Magna Caldera Mk II SM Laser
 
  +
|Sperry Browning
| Small laser
 
| 0
+
|0.5
| 90
+
|1
| 26
+
|15 (3x5)
| 0
+
|0
| 0
+
|0
| 3
+
|0
| 1
+
|
| 1
+
| +50%
  +
|10,000
| 21500
 
| 0.5
+
|0
 
|-
 
|-
  +
|MG +
! Magna Pyros SM Laser
 
  +
|Brigadier
| Small laser
 
| 0
+
|0.5
| 90
+
|1
  +
|'''<u>30 (3x10)</u>'''
| 28
 
| 0
+
|0
| 0
+
|0
| 3
+
|0
| 1
+
|
| 1
+
| +50%
  +
|20,000
| 23500
 
  +
|
| 0.5
 
 
|-
 
|-
  +
|MG +
! Magna Darkstar SM Laser
 
  +
|VMI
| Small laser
 
| 0
+
|0.5
| 90
+
|1
| 30
+
|15 (3x5)
| 0
+
|0
| 0
+
|0
| 3
+
|0
| 1
+
|
  +
|'''<u>+75%</u>'''
| 1
 
  +
|15,000
| 25000
 
  +
|
| 0.5
 
 
|-
 
|-
  +
|MG + +
! SCI ER Small SM ER Laser
 
  +
|Brigadier
| Small laser
 
| 0
+
|0.0
  +
|1
| 150
 
  +
|'''<u>30 (3x10)</u>'''
| 15
 
| 0
+
|0
| 0
+
|0
| 6
+
|0
| 0
+
|
| 1.25
+
| +50%
  +
|40,000
| 13500
 
  +
|
| 0.5
 
 
|-
 
|-
  +
|MG + +
! SCI Pulse Small SM Pulse
 
  +
|VMI
| Small laser
 
  +
|'''<u>0</u>'''
| 0
 
| 90
+
|1
| 20
+
|15 (3x5)
| 0
+
|0
| 0
+
|0
| 6
+
|0
| 3
+
|
  +
|'''<u>+100%</u>'''
| 1
 
  +
|30,000
| 113500
 
| 1
+
|
  +
|}
  +
  +
=== Flamer ===
  +
Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.
  +
{| class="wikitable"
  +
! rowspan="2" width="10%" |Name
  +
! rowspan="2" width="10%" |Manufacturer
  +
! colspan="2" |Mounting
  +
! colspan="3" width="15%" |Damage
  +
! colspan="3" width="10%" |Combat performance
  +
! rowspan="2" width="10%" |Value
  +
! rowspan="2" |Rarity
 
|-
 
|-
  +
!Tonnage
! Sperry Browning MG
 
  +
!Slots
| Machine gun
 
  +
!Direct
| 0
 
  +
!Stability
| 90
 
  +
![[Heat]]
| 3
 
  +
!Heat generated
| 0
 
  +
!Accuracy Modifier
| 0
 
  +
!Critical Multiplier
| 0
 
| 0
 
| 1.75
 
| 3500
 
| 0.5
 
 
|-
 
|-
  +
|Flamer
 
  +
|Skylight
  +
|1
  +
|1
  +
|5
  +
| rowspan="3" |
  +
|10
  +
| rowspan="3" |
  +
| rowspan="3" |
  +
| rowspan="3" |
  +
|20,000
  +
|0
  +
|-
  +
|Flamer +
  +
|Hotshot
  +
|1
  +
|1
  +
|'''<u>10</u>'''
  +
|10
  +
|30,000
  +
|2
  +
|-
  +
|Flamer ++
  +
|Olympus
  +
|1
  +
|1
  +
|5
  +
|'''<u>15</u>'''
  +
|30,000
  +
|4
 
|}
 
|}
 
[[Category:Antipersonnel weapons| ]]
 
[[Category:Antipersonnel weapons| ]]

Latest revision as of 23:30, 22 January 2021

The final category of weapons comprises anti-personnel or small weapons. This includes the machine gun​, the small laser​, and the flamer​. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. If you’re close enough, they can also be fired as normal ranged weaponry.

  • Machine guns are excellent at dealing critical hits to exposed structure.
  • Small lasers deal good raw damage relative to their heat generation.
  • Flamers can decrease the performance of opponents by raising their heat levels.
  • All support weapons have a range of 90m (with the exception of extended range small laser, which has a range of 150m).

List[ | ]

Small laser[ | ]

Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
S Laser Martell 0.5 1 20 6 +1 20,000 0
S Laser + Diverse Optics 0.5 1 20 6 +2 30,000 2
S Laser + ExoStar 0.5 1 20 6 +1 +25% 30,000 1
S Laser + Magna 0.5 1 25 6 +1 30,000 2
S Laser + + Diverse Optics 0.5 1 20 6 +4 40,000 4
S Laser + + ExoStar 0.5 1 20 6 +1 +50% 30,000 2
S Laser + + Intek 0.5 1 25 6 +1 +25% 30,000 3
S Laser + + Magna 0.5 1 30 6 +1 40,000 4
S Laser + + + Intek 0.5 1 30 6 +1 +50% 40,000 5

Small pulse laser[ | ]

An improvement upon standard Small Lasers, Small Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with greatly increased heat and weight. Like all Lasers, Small Pulse Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
S Pulse SCI 1 1 35 0 0 12 +2 140,000 20
S Pulse + ? 1 1 40 0 0 11 +2
S Pulse + + Firmir 1 1 45 0 0 10 +2 800,000 ?

Small laser extended range[ | ]

An improvement upon standard Small Lasers, Extended-Range Small Lasers extend their effective range at the cost of more heat generation. Like all Lasers, ER Small Lasers enjoy a baseline accuracy bonus over other weapons.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
ER S Laser SCI 0.5 1 30 0 0 10 +1 +25% 210,000 20
ER S Laser + Diverse Optics 0.5 1 35 0 0 10 +1 +25% 440,000 ?
ER S Laser + + Blazefire 0.5 1 40 0 0 10 +1 +25% 660,000 ?

Machine gun[ | ]

Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. As each of the MG's 5 shots are assigned individually they can potentially cause 5 separate criticals per use. It also appears that like missiles each MG shot hit location is individually determined raising the likelihood of a head shot [confirmation needed]

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
MG Sperry Browning 0.5 1 15 (3x5) 0 0 0 +50% 10,000 0
MG + Brigadier 0.5 1 30 (3x10) 0 0 0 +50% 20,000
MG + VMI 0.5 1 15 (3x5) 0 0 0 +75% 15,000
MG + + Brigadier 0.0 1 30 (3x10) 0 0 0 +50% 40,000
MG + + VMI 0 1 15 (3x5) 0 0 0 +100% 30,000

Flamer[ | ]

Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating.

Name Manufacturer Mounting Damage Combat performance Value Rarity
Tonnage Slots Direct Stability Heat Heat generated Accuracy Modifier Critical Multiplier
Flamer Skylight 1 1 5 10 20,000 0
Flamer + Hotshot 1 1 10 10 30,000 2
Flamer ++ Olympus 1 1 5 15 30,000 4