Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.
List of effects
Cover
Effects:
- 25% damage reduction against ranged attacks from the front and side. Does not stack with Guarded?
Caused by:
- Being inside cover.
Evasive
Effects:
- 50% chance to dodge ranged attacks.
Caused by:
- The Sprint action.
- With the Evasive Move skill, any non-melee move will grant Evasive, provided the 'Mech is not Unsteady.
Guarded
Effects:
- 50% damage reduction against attacks from the front and side.
Caused by:
- The Brace action.
Entrenched
Effects:
- 50% stability damage reduction.
Caused by:
- The Brace action.
Unsteady
Effects:
- Cannot sprint.
Caused by:
- Stability damage reaching the first threshold.
- Performing a Death from Above attack.
Removed by:
- Unsteady is not removed automatically.
- Taking the Brace action will remove Unsteady by removing all stability damage.