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Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.

List of effects

Cover

Effects:

  • 25% damage reduction against ranged attacks from the front and side. Does not stack with Guarded?

Caused by:

  • Being inside cover.

Evasive

Effects:

  • 50% chance to dodge ranged attacks.

Caused by:

  • The Sprint action.
  • With the Evasive Move skill, any non-melee move will grant Evasive, provided the 'Mech is not Unsteady.

Guarded

Effects:

  • 50% damage reduction against attacks from the front and side.

Caused by:

  • The Brace action.

Entrenched

Effects:

  • 50% stability damage reduction.

Caused by:

  • The Brace action.

Unsteady

Effects:

  • Cannot sprint.

Caused by:

  • Stability damage reaching the first threshold.
  • Performing a Death from Above attack.

Removed by:

  • Unsteady is not removed automatically.
  • Taking the Brace action will remove Unsteady by removing all stability damage.
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