Battletech Wiki
Tag: Visual edit
Baraz (talk | contribs)
m (→‎Evasive: Minor improvements, such as adding the exact number penalties/bonuses (Evasion, after standing up from prone). Also how Walking and not moving removes instability bars.)
Tag: Visual edit
 
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'''Effects:'''
 
'''Effects:'''
   
* Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10%.
+
* Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10% (i.e. enemies have -2 penalty to hit per Evasion chevron).
   
 
'''Caused by:'''
 
'''Caused by:'''
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* Unsteady is not removed automatically.
 
* Unsteady is not removed automatically.
 
* Taking the Brace action will remove Unsteady by removing all stability damage.
 
* Taking the Brace action will remove Unsteady by removing all stability damage.
  +
*Walking removes 1 instability bar.
  +
*Remaining stationary one turn removes 2 instability bars.
   
 
=== Prone ===
 
=== Prone ===
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*Loss of 1 initiative until the unit's next turn is complete.
 
*Loss of 1 initiative until the unit's next turn is complete.
 
*The next movement phase can only be used to stand up.
 
*The next movement phase can only be used to stand up.
*Immediately after standing from prone, the unit has a penalty to hit targets.
+
*Immediately after standing from prone, the unit has a -4 penalty to hit targets.
   
 
'''Caused by:'''
 
'''Caused by:'''
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'''Removed by:'''
 
'''Removed by:'''
   
* Standing during next movement phase
+
* Standing during next movement phase (clears all instability bars).

Latest revision as of 16:03, 4 May 2021

Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.

List of effects[ | ]

Cover[ | ]

Effects:

  • 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

Caused by:

  • Being inside cover.

Evasive[ | ]

Effects:

  • Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10% (i.e. enemies have -2 penalty to hit per Evasion chevron).

Caused by:

  • Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron.

Guarded[ | ]

Effects:

  • 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.

Caused by:

  • Brace action.

Entrenched[ | ]

Effects:

  • 50% stability damage reduction.

Caused by:

  • Brace action.

Unsteady[ | ]

Effects:

  • Cannot sprint.
  • Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.

Caused by:

  • Stability damage reaching the white threshold marker.
  • Performing a Death from Above attack.

Removed by:

  • Unsteady is not removed automatically.
  • Taking the Brace action will remove Unsteady by removing all stability damage.
  • Walking removes 1 instability bar.
  • Remaining stationary one turn removes 2 instability bars.

Prone[ | ]

Effects:

  • Standard ranged attacks on this unit will become called shots.
  • Loss of 1 initiative until the unit's next turn is complete.
  • The next movement phase can only be used to stand up.
  • Immediately after standing from prone, the unit has a -4 penalty to hit targets.

Caused by:

  • Stability damage bar completely filling up.
  • Loss of a leg will completely fill this bar up.

Removed by:

  • Standing during next movement phase (clears all instability bars).