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Skills

Level XP from previous Total XP Gunnery Piloting Guts Tactics
1 - - +2.5% ranged hit chance +2.5% melee hit chance -5.0% chance to die when incapacitated
2 - 0 +5.0% ranged hit chance +5.0% melee hit chance -10.0% chance to die when incapacitated
3 400 400 +7.5% ranged hit chance +7.5% melee hit chance -15.0% chance to die when incapacitated
4 900 1 300 +10.0% ranged hit chance +10.0% melee hit chance -20.0% chance to die when incapacitated
5 1 600 2 900 +12.5% ranged hit chance +12.5% melee hit chance -25.0% chance to die when incapacitated
6 2 500 5 400 +15.0% ranged hit chance +15.0% melee hit chance -30.0% chance to die when incapacitated
7 3 600 9 000 +17.5% ranged hit chance +17.5% melee hit chance -35.0% chance to die when incapacitated
8 4 900 13 900 +20.0% ranged hit chance +20.0% melee hit chance -40.0% chance to die when incapacitated
9 6 400 20 300 +22.5% ranged hit chance +22.5% melee hit chance -45.0% chance to die when incapacitated
10 8 100 28 400 +25.0% ranged hit chance +25.0% melee hit chance -50.0% chance to die when incapacitated

Abilities

Skill-based abilities

The following abilities are derived from skills and unlocked at level five and eight respectively. A pilot can only have two primary skills (level 5) and one master skill.

Name Effect Requirements
Skill

Level

Multi-Target ACTION: Fire weapons at up to three separate targets within this 'Mech's current firing arc. Gunnery 5
Breaching Shot PASSIVE: Attacks with a single weapon ignore COVER and GUARDED on the target. 8
Bulwark PASSIVE: Gain GUARDED (50% damage reduction against ranged attacks to the front and side) when remaining stationary. Guts 5
Juggernaut PASSIVE: Successful Melee attacks knock your target back one Initiative Phase. 8
Evasive Movement PASSIVE: This unit generates an extra EVASIVE charge from movement actions (up to its maximum). Piloting 5
Ace Pilot PASSIVE: This unit can move after shooting if it has not moved yet. 8
Sensor Lock ACTION: Select a target within sensor range to reveal it until the end of the current round and remove two of its EVASIVE charges. Tactics 5
Master Tactician PASSIVE: 'Mechs piloted by this MechWarrior gain +1 Initiative, and remove one bar of stability damage when Reserving. 8

Traits

Traits are special perks that benefit some pilots.

Name Effect
Improved Called Shot PASSIVE: Called Shots taken by this MechWarrior are twice as likely to hit the targeted location.
Called Shot Mastery PASSIVE: Called Shots taken by this MechWarrior are almost guaranteed to hit their location (max of 35% chance for head shots).
Safer DFA PASSIVE: When performing a 'Death from Above,' this unit takes 25% less damage to its legs.
Increased Evasion Cap PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 1.
Increased Evasion Cap PASSIVE: 'Mechs piloted by this MechWarrior have their EVASIVE charge cap increased by 2.
Increased Health PASSIVE: This MechWarrior gains an extra point of Health.
Increased Health PASSIVE: This MechWarrior gains an extra 2 points of Health.
Increased Health PASSIVE: This MechWarrior gains an extra 3 points of Health.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 1.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 2.
Improved Indirect Fire PASSIVE: 'Mechs piloted by this MechWarrior have their indirect fire penalties reduced by 3.
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