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Shadow Hawk SHD-2H
Shadowhawk 2h
ChrPrfMech shadowhawkBase-001 portrait
General data
ClassMedium
Stock RoleSkirmisher & Cavalry
Tonnage55 t (27 t base)
Cost4,600,000 C
Rarity1
Weapons
Head
  • 1 x Missile
L. Torso
  • 3 x Ballistic
UixTxrIcon shadowhawk
R. Torso
  • 2 x Missile
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Melee85 (+70 instability)
Death from Above50 (+70 instability)
60 damage to self
Survivability
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon shadowhawk
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Mobility and detection
Speed80 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Shadow Hawk SHD-2H is a Medium-class 'Mech in Battletech.

Description

The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. It excels at nothing, but does not lack in any single area. With Jump Jets and a mix of weapons, it can keep any enemy on their toes.

Loadouts

In the early stages of the campaign the Shadow Hawk SHD-2H is extremely versatile possessing lightning speed and decent armor. However the default load out is incredibly diverse, lacking the armament to deal satisfactorily with any target. So I present the following alternate loadout.

Missile Barrage:

L. Torso: LRM Ammo

Head: LRM-5

R.Torso: LRM-10 and LRM-15

R. Arm: M-Laser, S-Laser

C. Torso: LRM Ammo X2

L.Leg: (S) Jump Jet

R.Leg: (S) Jump Jet

Ideally all of the LRM's should have the + (stb. damage) modifier. This loadout is serviceable well into mid game, or until you posses a 'mech better suited to the role. The Shadow Hawk SHD-2H is fast and well armored allowing you to keep the enemy at range while launching stability affecting volleys into their formation, forcing them to back off and entrench or risk falling over. Pair this with a fast melee 'mech or a PPC sniper and you can salvage most things you come into contact with.

  • Better loadout then above is using 2 LRM15 instead of LRM10+LRM5. This reduces the heat by 3 but same dmg. Putting the LRM ammo in the center torso is dump idea since you can get ammo explosion in the one place you don't want it! Put the ammo in the legs instead and the jump jets should of course be in center torso. You want to use you jump jets when you got one of your legs destroyed I presume?

Strategy

Click here to add a strategy!

  • The Shadow Hawk 2H is the perfect example of a 'jack-of-all-trades.' It supports weaponry for all ranges, has respectable speed and jump capability, and mounts decent armor. This comes at the cost of excelling at nothing in particular.
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