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==Loadouts== |
==Loadouts== |
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β | * '''<u>Optimized Stock Loadout</u>''' - The simplest alteration to the default configuration is to simply remove the SRMs or LRMs for more armor. Make sure to relocate SRM ammo elsewhere if keeping the SRM's. |
+ | * '''<u>Optimized Stock Loadout</u>''' - The simplest alteration to the default configuration is to simply remove the SRMs or LRMs for more armor. Make sure to relocate SRM ammo elsewhere if keeping the SRM's. |
β | *The stock build is also completely heat-neutral, and is carrying two heat sinks it ''absolutely'' doesn't need; these should be removed and the 2 tons spared used for weapons, armor, or jump jets. |
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β | *Further, the stock missile launchers are both of the smallest size, and their damage output isn't even really worth the extra ton for their ammo bin. If keeping either missile system, it's recommended to upgrade to larger launchers; or early on when you don't have larger individual missile systems, simply fit extra launchers. |
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* '''<u>Missile Barrage</u>''' - 2 x LRM15 w/ 3 tons of ammunition, 1 x Medium Laser, 1 x Small Laser, and 2x Jump Jets. Ideally all of the LRM's should have the + (stb. damage) modifier. This loadout is serviceable well into mid game, or until you posses a 'mech better suited to the role. The Shadow Hawk SHD-2H is fast and well armored allowing you to keep the enemy at range while launching stability affecting volleys into their formation, forcing them to back off and entrench or risk falling over. Pair this with a fast melee 'mech or a PPC sniper and you can salvage most things you come into contact with. |
* '''<u>Missile Barrage</u>''' - 2 x LRM15 w/ 3 tons of ammunition, 1 x Medium Laser, 1 x Small Laser, and 2x Jump Jets. Ideally all of the LRM's should have the + (stb. damage) modifier. This loadout is serviceable well into mid game, or until you posses a 'mech better suited to the role. The Shadow Hawk SHD-2H is fast and well armored allowing you to keep the enemy at range while launching stability affecting volleys into their formation, forcing them to back off and entrench or risk falling over. Pair this with a fast melee 'mech or a PPC sniper and you can salvage most things you come into contact with. |
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