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Quickdraw QKD-4G
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Quickdraw QKD-4G
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==Loadouts== * The Quickdraw-4G is strictly inferior to the Dragon, and in practice is less useful than higher-end medium mechs like the Shadow Hawk or Wolverine. While it's very fast, it has the weakest melee damage of any Heavy (and less than many mediums). Its many energy weapon slots result in ready overheating, rather than impressive damage output. Worst of all, its base initiative of 2 forces it to compete with many more powerful designs. * Although being a 60 ton mech, the Quickdraw QKD-4G has only 13.44 tons available at full armor. This is less than the Blackjack BJ-1, which has 16.69 tons available at full armor. Both have four laser hardpoints but the QKD-4G has two missile hardpoints as opposed to two autocannon hardpoints on the BJ-1. In many ways the Quickdraw-4G isn't even a good replacement for the Blackjack BJ-1. * High speed but little armour and low initiative means the Quickdraw can function as a long-range sniper. Stripping out most of everything to add a PPC and a Large Laser alongside a Medium Laser can work. * For using the Quickdraw in its intended role as fast cavalry, dropping either or both of the missile systems to max out the armor, jump-jets, and heat sinks will produce a limited but tough and evasive close-quarters 'mech, basically a giant-size Jenner. Swapping out one of the arm Medium Lasers for a Large Laser will cause heat problems, but provide an option for closing or long-range fights.
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