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* Missiles deal more Stability Damage than the other weapon types do. |
* Missiles deal more Stability Damage than the other weapon types do. |
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*The larger the size number of a launcher, the faster it chews through ammo. |
*The larger the size number of a launcher, the faster it chews through ammo. |
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+ | * {| class="wikitable" ! colspan="4" |Ranges |- !Type !Minimal !Optimal !Max |- !SRM |0m |180m |270m |- !LRM |180m |420m |630m |} |
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==List== |
==List== |
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===Short Range Missiles=== |
===Short Range Missiles=== |
Revision as of 11:56, 28 April 2018
Missile weapons come in two flavors, long-range missiles (LRM) and short-range missiles (SRM). Missile batteries have a number next to them; this tells you how many missiles will fire when you use that weapon. The LRM-10 weapon fires ten long-range missiles; the SRM-2 fires just two short-range missiles. It’s best to think of SRMs as shotguns: a lot of damage delivered up close. LRMs do less damage per-missile, but come in bigger launchers and can fire extremely far.
- LRMs also can fire at targets that you don’t have a direct line-of-sight (LOS) to, which you’ll recognize by the curved arc shape of the red line of fire.
- Missiles deal more Stability Damage than the other weapon types do.
- The larger the size number of a launcher, the faster it chews through ammo.
- {| class="wikitable" ! colspan="4" |Ranges |- !Type !Minimal !Optimal !Max |- !SRM |0m |180m |270m |- !LRM |180m |420m |630m |}
List
Short Range Missiles
There are three basic types of SRMs:
- SRM2: A tiny rack of Short-Range Missiles that deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
- SRM4: The midtier rack of Short-Range Missiles which deal good damage for comparatively few negatives other than their inherently short range and need for ammunition. As for all SRMs, SRM4 shots deal above-average stability impact per hit compared to other weapons.
- SRM6: Targest available rack of Short-Range Missiles and pack considerable punch while also being lightweight. As for all SRMs, SRM6 shots deal above-average stability impact per hit compared to other weapons.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
SRM2 | Holly | 1 | 1 | 8x2 | 3x2 | 6 | 20,000 | 0 | |||
SRM2 + | Holly | 1 | 1 | 10x2 | 3x2 | 6 | 30,000 | 2 | |||
SRM2 + | Irian | 1 | 1 | 8x2 | 3x2 | 6 | +25% | 30,000 | 1 | ||
SRM2 + + | Holly | 1 | 1 | 12x2 | 3x2 | 6 | 40,000 | 4 | |||
SRM2 + + | Irian | 1 | 1 | 8x2 | 3x2 | 6 | +50% | 40,000 | 2 | ||
SRM2 + + | Valiant | 1 | 1 | 10x2 | 4x2 | 6 | 30,000 | 3 | |||
SRM2 + + + | Valiant | 1 | 1 | 12x2 | 5x2 | 6 | 40,000 | 5 | |||
SRM4 | TharHes | 2 | 1 | 8x4 | 3x4 | 8 | 60,000 | 0 | |||
SRM4 + | Holly | 2 | 1 | 10x4 | 3x4 | 8 | 70,000 | 2 | |||
SRM4 + | Irian | 2 | 1 | 8x4 | 3x4 | 8 | +25% | 60,000 | 1 | ||
SRM4 + + | Holly | 2 | 1 | 12x4 | 3x4 | 8 | 90,000 | 4 | |||
SRM4 + + | Irian | 2 | 1 | 8x4 | 3x4 | 8 | +50% | 70,000 | 2 | ||
SRM4 + + | Valiant | 2 | 1 | 10x4 | 4x4 | 8 | 80,000 | 3 | |||
SRM4 + + + | Valiant | 2 | 1 | 12x4 | 5x4 | 8 | 90,000 | 5 | |||
SRM6 | TharHes | 3 | 2 | 8x6 | 3x6 | 14 | 90,000 | 0 | |||
SRM6 + | Holly | 3 | 2 | 10x6 | 3x6 | 14 | +1 | 140,000 | 2 | ||
SRM6 + | Irian | 3 | 2 | 8x6 | 3x6 | 14 | +25% | 100,000 | 1 | ||
SRM6 + + | Holly | 3 | 2 | 12x6 | 3x6 | 14 | +5 | 330,000 | 4 | ||
SRM6 + + | Irian | 3 | 2 | 8x6 | 3x6 | 14 | +25% | 100,000 | 2 | ||
SRM6 + + | Valiant | 3 | 2 | 10x6 | 4x6 | 14 | 120,000 | 3 | |||
SRM6 + + + | Valiant | 3 | 2 | 12x6 | 5x6 | 14 | 140,000 | 5 |
Long-Range Missiles
There are four kinds of missile racks, all of which are capable of indirect fire.
- LRM5: The smallest rack of Long-Range Missiles, efficient and tend to serve as harassment weapons.
- LRM10: The LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption.
- LRM15: Long-Range Missile 15 racks deal substantial damage and stability impact over distance, often found in pairs on indirect-fire support units.
- LRM20: Often found as the secondary weapon on heavier units, 20 racks of Long-Range Missiles can deal decent damage while a unit closes range, but they chew through ammunition.
Name | Manufacturer | Mounting | Damage | Combat performance | Value | Rarity | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Tonnage | Slots | Direct | Stability | Heat | Heat generated | Accuracy Modifier | Critical Multiplier | ||||
LRM5 | Irian | 2 | 1 | 4x5 | 2x5 | 6 | 80,000 | 0 | |||
LRM5 + | Delta | 2 | 1 | 4x5 | 3x5 | 6 | 80,000 | 2 | |||
LRM5 + | LongFire | 2 | 1 | 4x5 | 2x5 | 6 | +25% | 90,000 | 1 | ||
LRM5 + | Telos | 2 | 1 | 5x5 | 2x5 | 6 | 90,000 | 2 | |||
LRM5 + + | Delta | 2 | 1 | 4x5 | 5x5 | 6 | 100,000 | 4 | |||
LRM5 + + | LongFire | 2 | 1 | 4x5 | 2x5 | 6 | +50% | 100,000 | 2 | ||
LRM5 + + | Telos | 2 | 1 | 6x5 | 2x5 | 6 | 110,000 | 4 | |||
LRM5 + + | Zeus | 2 | 1 | 4x5 | 3x5 | 6 | +25% | 100,000 | 3 | ||
LRM5 + + + | Zeus | 2 | 1 | 4x5 | 4x5 | 6 | +50% | 120,000 | 5 | ||
LRM10 | Jackson | 5 | 2 | 4x10 | 2x10 | 12 | 150,000 | 0 | |||
LRM10 + | Delta | 5 | 2 | 4x10 | 3x10 | 12 | 160,000 | 2 | |||
LRM10 + | LongFire | 5 | 2 | 4x10 | 2x10 | 12 | 160,000 | 1 | |||
LRM10 + | Telos | 5 | 2 | 5x10 | 2x10 | 12 | 180,000 | 2 | |||
LRM10 + + | Delta | 5 | 2 | 4x10 | 5x10 | 12 | 200,000 | 4 | |||
LRM10 + + | LongFire | 5 | 2 | 4x10 | 2x10 | 12 | +50% | 170,000 | 2 | ||
LRM10 + + | Telos | 5 | 2 | 6x10 | 2x10 | 12 | 200,000 | 4 | |||
LRM10 + + | Zeus | 5 | 2 | 4x10 | 3x10 | 12 | +25% | 170,000 | 3 | ||
LRM10 + + + | Zeus | 5 | 2 | 4x10 | 4x10 | 12 | +50% | 200,000 | 5 | ||
LRM15 | Irian | 7 | 3 | 4x15 | 2x15 | 15 | 220,000 | 0 | |||
LRM15 + | Delta | 7 | 3 | 4x15 | 3x15 | 15 | 250,000 | 2 | |||
LRM15 + | LongFire | 7 | 3 | 4x15 | 2x15 | 15 | +25% | 230,000 | 1 | ||
LRM15 + | Telos | 7 | 3 | 5x15 | 2x15 | 15 | 260,000 | 2 | |||
LRM15 + + | Delta | 7 | 3 | 4x15 | 5x15 | 15 | 300,000 | 4 | |||
LRM15 + + | LongFire | 7 | 3 | 4x15 | 2x15 | 15 | +50% | 240,000 | 2 | ||
LRM15 + + | Telos | 7 | 3 | 6x15 | 2x15 | 15 | 310,000 | 4 | |||
LRM15 + + | Zeus | 7 | 3 | 4x15 | 3x15 | 15 | +25% | 260,000 | 3 | ||
LRM15 + + + | Zeus | 7 | 3 | 4x15 | 4x15 | 15 | +50% | 290,000 | 5 | ||
LRM20 | Jackson | 10 | 4 | 4x20 | 2x20 | 18 | 290,000 | 0 | |||
LRM20 + | Delta | 10 | 4 | 4x20 | 3x20 | 18 | 320,000 | 2 | |||
LRM20 + | LongFire | 10 | 4 | 4x20 | 2x20 | 18 | +25% | 300,000 | 1 | ||
LRM20 + | Telos | 10 | 4 | 5x20 | 2x20 | 18 | 340,000 | 2 | |||
LRM20 + + | Delta | 10 | 4 | 4x20 | 4x20 | 18 | 350,000 | 4 | |||
LRM20 + + | LongFire | 10 | 4 | 4x20 | 2x20 | 18 | +50% | 310,000 | 2 | ||
LRM20 + + | Telos | 10 | 4 | 6x20 | 2x20 | 18 | 400,000 | 4 | |||
LRM20 + + | Zeus | 10 | 4 | 4x20 | 3x20 | 18 | +25% | 330,000 | 3 | ||
LRM20 + + + | Zeus | 10 | 4 | 4x20 | 4x20 | 18 | +50% | 370,000 | 5 |