Hunchback HBK-4P is a Medium-class 'Mech in Battletech.
The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
- Despite the lack of stability damage, the 4P variant's whopping 8 Energy Hardpoints give it incredible pinpoint Alpha Strike damage.
- The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets.
- With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
- The 4P version of the Hunchback trades the singular impact of a massive Autocannon for a frightening array of lighter Energy weaponry that is actually capable of dealing more damage overall. This all comes at the cost of greatly increased heat buildup, of course.