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The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
 
The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
 
==Loadouts==
 
==Loadouts==
  +
* Despite the lack of stability damage, the 4P variant's whopping 8 Energy Hardpoints give it incredible pinpoint Alpha Strike damage.
* With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
 
  +
  +
* The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets.
  +
 
* With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
   
 
==Strategy==
 
==Strategy==

Revision as of 03:24, 11 November 2018

Hunchback HBK-4P
ChrPrfMech hunchbackBase-001 portrait.png
General data
ClassMedium
Stock RoleJuggernaut & Close Assault
Tonnage50 t (18.5 t base)
Cost4,600,000 C
Rarity2
Weapons
Head
  • 1 x Support Weapon
UixTxrIcon hunchback.png
R. Torso
  • 6 x Energy
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Melee80 (+65 instability)
Death from Above50 (+65 instability)
55 damage to self
Survivability
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon hunchback.png
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Mobility and detection
Speed65 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Hunchback HBK-4P is a Medium-class 'Mech in Battletech.

Description

The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.

Loadouts

  • Despite the lack of stability damage, the 4P variant's whopping 8 Energy Hardpoints give it incredible pinpoint Alpha Strike damage.
  • The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets.
  • With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.

Strategy

Click here to add a strategy!

  • The 4P version of the Hunchback trades the singular impact of a massive Autocannon for a frightening array of lighter Energy weaponry that is actually capable of dealing more damage overall. This all comes at the cost of greatly increased heat buildup, of course.