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The Hunchback 4P is a common variant of the [[Hunchback HBK-4G|4G]]. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
 
The Hunchback 4P is a common variant of the [[Hunchback HBK-4G|4G]]. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
 
==Loadouts==
 
==Loadouts==
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* Despite the lack of stability damage, the 4P variant's whopping 8 Energy Hardpoints give it incredible pinpoint Alpha Strike damage.
*'''<u>Optimized Stock Loadout</u>''' - The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets, if desired. Otherwise, it is already a very effective "Clean-Up" 'mech at stock configuration
 
   
 
* The stock configuration has little to be improved, except maybe removing the Small Laser, cutting a Heat-Sink or 2, or shaving some armor to make room for Jump Jets.
*'''<u>Long Range Fire Support</u>''' - With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
 
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* With the 1.1 patch, swapping out the Medium Lasers for a couple of Large Lasers wouldn't be the worst idea for this mech. It still won't have any stability damage, but it'll have more range and almost the same heat efficiency as a Medium Laser. If you absolutely need stability damage, use a PPC, but unless you have a lance tactic which requires it, there probably isn't much need.
   
 
==Strategy==
 
==Strategy==

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