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Hunchback HBK-4G
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Hunchback HBK-4G
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==Loadouts== *'''<u>Optimized Stock Loadout</u>''' - The HBK-4G's stock loadout is near optimal for its purpose: A slow-moving gunnery platform that punches above its weight class thanks to its massive AC/20. The small laser can potentially be removed to fit in a Jump Jet or an additional half-ton of armour, but the 'mech's limited hardpoints prevents any other large-scale changes. *'''<u>Mobile Mid-range Sniper</u>''' - Jump jets are so valuable on light and medium 'mechs, I nearly always equip them. Swap the AC/20 for an AC/10; add four jump jets; and finish with two medium lasers and a small laser. I take three tons of ammo and otherwise maximize armor. In cold climates, you can jump and fire the AC/10 with no heat build-up; put a Skirmisher as the pilot and watch the carnage ensue. Especially valuable on missions such as 1st Smithson. *'''<u>Long Range Fire-Support/Sniper</u>''' - The 4G has the most available tonnage of any medium 'mech that can equip more than one Ballistic weapon; and as such is likely the most practical platform because of their heavy weight. The AC/20 can potentially be downgraded to one or more AC/5's, greatly increasing range and clearing up tonnage for replacing the Medium Lasers with Large Lasers. 2 AC/5's with 2 ammo bins + 1 Large Laser leaves little tonnage for jumpjets and only decent armor (680 with no jumpjets), but puts out substantial damage over a very long range and is effectively heat-neutral. 1 AC/5 with 1 ammo bin + 2 Large Lasers runs quite hot but frees up tonnage for jumpjets, additional armor, or heatsinks to tame the heat from the Lasers.
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