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How to Play Guide for Battletech
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How to Play Guide for Battletech
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===Destroying mechs=== All weapons you use to damage enemy mechs fall into one of several categories. Each of these relies on a different resource: * Energy weapons are simple and accurate, and include medium and large lasers, as well as the Particle Projector Cannon. They require no ammunition, but generate a lot of heat. * Ballistic weapons are primarily autocannons, which range from peashooters to superguns. They deal both direct and stability damage. They generate little heat, allowing for fairly sustained fire, but have limited ammunition, can explode if destroyed, and continued fire has a small accuracy penalty. * Missiles are either long-range (LRM) or short-range (SRM) and fire a varying number of projectiles (as indicated by the number appended; LRM-10 fires ten long range missiles, which is very bad news for anyone on the wrong end). They deal large amounts of direct and stability damage, but have limited ammo supply (particularly the large LRMs) or very limited range (SRMs; think ''shotgun''). * Antipersonnel weapons (or small weapons) are the lightest type of armament found on a mech, but shouldn't be discounted. They can be fired on their own at short distances or while attacking in melee, and cause excellent internal structure damage if armor is gone (machine guns), greatly damage armor (lasers), or raise enemy heat (flamers). Finally, there's melee and death from above. The former occurs if you have enough move points and elect to attack in move mode, the latter if you have a jump-jet capable mech and target the enemy mech while jumping. Both are devastating in terms of raw and stability damage; DFA even more so, but as can be expected, when several dozen tons of war machine collide with another several dozen tons, the attacker will also suffer damage.
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