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* If you don't want to risk your valuable Gauss Rifle, the SRM can be replaced with an LRM-5, useful for triggering knockdowns without risking CT destruction or when using multi-shot. The remaining mass can go into armor.
 
* If you don't want to risk your valuable Gauss Rifle, the SRM can be replaced with an LRM-5, useful for triggering knockdowns without risking CT destruction or when using multi-shot. The remaining mass can go into armor.
 
* With excellent jump capability, impossible tonnage capacity, and 2 ballistic slots, this mech can be made into the definitive "Hammer of God". Mount 2 AC20's in the right arm with 3 to 4 tons of ammo and fill the missile slots with SRM 6's with 2 tons ammo. This mech can jump into (or on top of) the enemy, summarily execute 70% of the mechs in game, and finish everything else with a second salvo. Jump behind the big baddies and unload a full load of BLAM to blow CT out of anything smaller than an Atlas or King Crab. This mech can easily be your primary CQC mech through endgame.
 
* With excellent jump capability, impossible tonnage capacity, and 2 ballistic slots, this mech can be made into the definitive "Hammer of God". Mount 2 AC20's in the right arm with 3 to 4 tons of ammo and fill the missile slots with SRM 6's with 2 tons ammo. This mech can jump into (or on top of) the enemy, summarily execute 70% of the mechs in game, and finish everything else with a second salvo. Jump behind the big baddies and unload a full load of BLAM to blow CT out of anything smaller than an Atlas or King Crab. This mech can easily be your primary CQC mech through endgame.
*600+ damage medium to close range assault - 1 x SNUB PPC, 2 x ER M Laser, 3 x ER S Laser, 2 x SRM6, 1 x UAC/20
+
*600+ damage medium to close range assault - 1 x SNUB PPC, 2 x ER M Laser, 3 x ER S Laser, 2 x SRM6, 1 x UAC/20. Precision Strike the center torso will destroy targets in cover and are guarded.
   
 
==Strategy==
 
==Strategy==

Revision as of 02:06, 10 June 2020

Highlander HGN-732B
BT SLDF Highlander
General data
ClassAssault
Stock RoleJuggernaut & Heavy Cavalry
Tonnage90 t (24.5 t base)
Cost14,800,000 C (is rare but can be purchased whole from Black Market. At standard 10% price inflation, it costs just over 24,000,000 C)
Rarity5
Weapons
L. Torso
  • 1 x Missile
UixTxrIcon highlander
R. Torso
  • 3 x Energy
  • 3 x Support Weapon
L. Arm
  • 1 x Missile
R. Arm
  • 2 x Ballistic
Melee115 (+90 instability)
Death from Above115 (+115 instability)
114 damage to self
Survivability
Head
16/45
C. Torso
145/290-145
L. Torso
95/190-95
UixTxrIcon highlander
R. Torso
95/190-95
L. Arm
75/150
R. Arm
75/150
L.Leg
95/190
R.Leg
95/190
Mobility and detection
Speed3 Jump Jets (105 km/h)
StealthVisibility: 1
Signature: Base
SensorsSpotting distance: Base
Sensor range: -50%

Highlander HGN-732B is a Assault-class 'Mech in Battletech.

Description

The Highlander 732B is an ancient model from the Star League days! Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. And of course, it still has the jump capability it's always been known for.

Loadouts

  • The Royal Highlander has 5 additional free tons over the 'normal' version, giving it a payload equal to an Atlas.
  • If you don't want to risk your valuable Gauss Rifle, the SRM can be replaced with an LRM-5, useful for triggering knockdowns without risking CT destruction or when using multi-shot. The remaining mass can go into armor.
  • With excellent jump capability, impossible tonnage capacity, and 2 ballistic slots, this mech can be made into the definitive "Hammer of God". Mount 2 AC20's in the right arm with 3 to 4 tons of ammo and fill the missile slots with SRM 6's with 2 tons ammo. This mech can jump into (or on top of) the enemy, summarily execute 70% of the mechs in game, and finish everything else with a second salvo. Jump behind the big baddies and unload a full load of BLAM to blow CT out of anything smaller than an Atlas or King Crab. This mech can easily be your primary CQC mech through endgame.
  • 600+ damage medium to close range assault - 1 x SNUB PPC, 2 x ER M Laser, 3 x ER S Laser, 2 x SRM6, 1 x UAC/20. Precision Strike the center torso will destroy targets in cover and are guarded.

Strategy

Click here to add a strategy!

  • You procure the 732B during Raising the Dead, as part of a stash of Star League relics. As per the trope, this museum piece is actually extremely deadly.
  • Final Punch Tactic: a good tactic is to use the HGN-732B initially hidden behind terrain, sending LRM shots to the target until it gets close enough to where the Highlander can jump into position for an Alpha-Strike and finish them off. Use a high mobility or scout mech (like a Grasshopper or a Jenner) to to sensor lock and lure the intended target toward the Highlander. Meanwhile, also use a missile boat like a Centurion in hiding with 3 LRM's firing each round to soften the target up until it gets into the killzone for the Highlander to give the "Final Punch"