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'''Heat''' is one of the strategic considerations in every engagement. If a 'Mech's heat exceeds the overheat threshold at the end of a turn, it will take internal structure damage. The threshold is 50% + 5% per point of Guts of the 'Mech's heat capacity.
 
Reaching the end of the heat capacity will cause a shutdown and require a turn to reactivate the mech.
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== Gaining heat ==
 
== Gaining heat ==
   
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All heat generation is multiplied by 1.65?
 
All heat generation is multiplied by 1.65?
 
== Heat capacity ==
 
 
If a 'Mech's heat exceeds the overheat threshold at the end of a turn, it will take internal structure damage. The threshold is 50% + 5% per point of Guts of the 'Mech's heat capacity.
 
 
Reaching the end of the heat capacity will cause a shutdown.
 
   
 
== Heat sinks ==
 
== Heat sinks ==
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Standing in water doubles the effectiveness of heat sinks.
 
Standing in water doubles the effectiveness of heat sinks.
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[[Category:Gameplay]]

Revision as of 07:28, 20 April 2018

Heat is one of the strategic considerations in every engagement. If a 'Mech's heat exceeds the overheat threshold at the end of a turn, it will take internal structure damage. The threshold is 50% + 5% per point of Guts of the 'Mech's heat capacity. Reaching the end of the heat capacity will cause a shutdown and require a turn to reactivate the mech.

Gaining heat

  • Firing weapons. Generally energy weapons cause the most heat and ballistic weapons the least.
  • Sprinting causes 5 heat.
  • Jumping causes 5 heat + 5 heat per hex

All heat generation is multiplied by 1.65?

Heat sinks

Heat is removed by heat sinks. Every 'Mech gets 10 heat sinks included as part of their reactor. Some 'Mechs may mount additional heat sinks.

Standing in water doubles the effectiveness of heat sinks.