Griffin GRF-1S is a Medium-class 'Mech in Battletech.
Description
The 1S variant of the Griffin trades long range for versatility. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Four additional heat sinks help the 1S manage heat.
Loadouts
- Optimized Stock Loadout - Relocate LRM ammunition elsewhere.
- Brawler - 2 x SRM6 w/ 2 tons of ammunition, 4 x Medium Laser, 5 x Jump Jets. Remaining tonnage can be spent on armor, additional heatsinks, or support weapons
- Fire Support - 2 x Large Laser or 1 x PPC, and 1 x LRM10 w/ 1 ton of ammunition. Remaining tonnage can be spent on armor, additional heatsinks, or Jump Jets
Strategy
- Griffin 1Ss mount closer-range weaponry than their 1N cousins, allowing them to jump in for closer attacks and then move away to disengage or flank. They're generally better at dealing with heat buildup, too.
- The 1N Griffin variant is a trash mech due to one glaring weakness: all the weapons are on a shoulder and arm on the same side. If you blow off that shoulder (via Precision Strike or just shooting them from that side), Griffins can do literally nothing except attempt to melee, and they're too slow for that to be very effective. Taking them out like this is a lot faster and easier than killing them, but just as effective, and lets you switch to a more-important target.
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