The Cyclops CP-10-Q is a Assault-class 'Mech in Battletech.
Description[ | ]
Cyclops 10-Qs are strong support units. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.
Loadouts[ | ]
The Cyclops has low usable tonnage for an assault 'mech (second-worst to the Banshee variants) which greatly limits loadout options. As a consolation, it has a high movespeed for an Assault 'mech.
- SRM Brawler - The Cyclops 10-Q's whopping 7 missile hard points is its most defining asset. Given the low usable tonnage, the most efficient use would be to mount 7 x SRM4 w/ 3 tons of ammunition. This gives it a total of 28 missiles in a single alpha strike, which is a decent amount of damage. With its relatively fast movement speed, this allows the Cyclops to be a respectable Assault-class brawler. The remaining tonnage is used to max armor, or to add 3 x Jump Jets for even more maneuverability.
The 90 ton CP-10-Q has 19.38 tons available if utilizing full armor.
Strategy[ | ]
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