A BJ-1 of the mech commander in House Arano colors.
General data
Class
Medium
Stock Role
Fire Support & Skirmisher
Tonnage
45 t (16.5 t base)
Cost
3,500,000 C
Rarity
1
Weapons
L. Torso
1 x Energy
1 x Support Weapon
R. Torso
1 x Energy
1 x Support Weapon
L. Arm
1 x Energy
1 x Ballistic
R. Arm
1 x Energy
1 x Ballistic
Melee
45 (+70 instability)
Death from Above
55 (+70 instability) 30 damage to self
Survivability
Head 15/45
C. Torso 70/140-120
L. Torso 55/110-110
R. Torso 55/110-110
L. Arm 35/70
R. Arm 35/70
L.Leg 55/110
R.Leg 55/110
Mobility and detection
Speed
120 km/h
Stealth
Visibility: 1 Signature: -25%
Sensors
Spotting distance: Base Sensor range: Base
Blackjack BJ-1 is a Medium-class 'Mech in Battletech.
Description
The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice.
Loadouts
A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor.
Try this for a more significant sniper mech: Drop two medium lasers to upgrade one AC/2 to an AC/5, then drop the other AC/2 in favor of a PPC. One ton of ammo should suffice for your AC/5 in most scenarios. If you find it being too 'hot', dump the other two ML's in favor of either armor or heat sinks. The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs.
Blackjack 1s are solid, well-rounded 'Mechs for their tonnage. They typically mount Jump Jets, which give them an extra edge by repositioning quickly to keep a direct line of fire for their Autocannons. The Blacjack is your starting mech, an ancestral vehicle of the family.