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==Loadouts== |
==Loadouts== |
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* A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor. |
* A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor. |
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+ | * Try this for a more significant sniper mech: Drop two medium lasers to upgrade one AC/2 to an AC/5, then drop the other AC/2 in favor of a PPC. One ton of ammo should suffice for your AC/5 in most scenarios. If you find it being too 'hot', dump the other two ML's in favor of either armor or heat sinks. The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs. |
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==Strategy== |
==Strategy== |
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{{strategy}} |
{{strategy}} |
Revision as of 04:36, 4 June 2018
Blackjack BJ-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A BJ-1 of the mech commander in House Arano colors. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blackjack BJ-1 is a Medium-class 'Mech in Battletech.
Description
The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice.
Loadouts
- A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor.
- Try this for a more significant sniper mech: Drop two medium lasers to upgrade one AC/2 to an AC/5, then drop the other AC/2 in favor of a PPC. One ton of ammo should suffice for your AC/5 in most scenarios. If you find it being too 'hot', dump the other two ML's in favor of either armor or heat sinks. The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs.
Strategy
- Blackjack 1s are solid, well-rounded 'Mechs for their tonnage. They typically mount Jump Jets, which give them an extra edge by repositioning quickly to keep a direct line of fire for their Autocannons. The Blacjack is your starting mech, an ancestral vehicle of the family.