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==Loadouts==
 
==Loadouts==
 
* A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor.
 
* A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor.
  +
* Try this for a more significant sniper mech: Drop two medium lasers to upgrade one AC/2 to an AC/5, then drop the other AC/2 in favor of a PPC. One ton of ammo should suffice for your AC/5 in most scenarios. If you find it being too 'hot', dump the other two ML's in favor of either armor or heat sinks. The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs.
 
==Strategy==
 
==Strategy==
 
{{strategy}}
 
{{strategy}}

Revision as of 04:36, 4 June 2018

Blackjack BJ-1
Blackjack Ingame
ChrPrfMech shadowhawkBase-001 portrait
A BJ-1 of the mech commander in House Arano colors.
General data
ClassMedium
Stock RoleFire Support & Skirmisher
Tonnage45 t (16.5 t base)
Cost3,500,000 C
Rarity1
Weapons
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon blackjack
R. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Energy
  • 1 x Ballistic
R. Arm
  • 1 x Energy
  • 1 x Ballistic
Melee45 (+70 instability)
Death from Above55 (+70 instability)
30 damage to self
Survivability
Head
15/45
C. Torso
70/140-120
L. Torso
55/110-110
UixTxrIcon blackjack
R. Torso
55/110-110
L. Arm
35/70
R. Arm
35/70
L.Leg
55/110
R.Leg
55/110
Mobility and detection
Speed120 km/h
StealthVisibility: 1
Signature: -25%
SensorsSpotting distance: Base
Sensor range: Base

Blackjack BJ-1 is a Medium-class 'Mech in Battletech.

Description

The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice.

Loadouts

  • A very versatile and useful mech. The AC/2 conflicts with the medium lasers a bit, so you might want to swap that one out for a single AC/5 for better performance, and reduce equipment to maximize its armor.
  • Try this for a more significant sniper mech: Drop two medium lasers to upgrade one AC/2 to an AC/5, then drop the other AC/2 in favor of a PPC. One ton of ammo should suffice for your AC/5 in most scenarios. If you find it being too 'hot', dump the other two ML's in favor of either armor or heat sinks. The combination of AC/5 and PPC in your starter mech will carry you until you start consistently running into heavy mechs.

Strategy

Click here to add a strategy!

  • Blackjack 1s are solid, well-rounded 'Mechs for their tonnage. They typically mount Jump Jets, which give them an extra edge by repositioning quickly to keep a direct line of fire for their Autocannons. The Blacjack is your starting mech, an ancestral vehicle of the family.