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(→‎Heavy: Added Warhammer entry, clarified that optimized capacitors doesn't add bonus damage to small lasers.)
Tag: Visual edit
m (Just added a period to the Darius quote. Looks better.)
Tag: Visual edit
(35 intermediate revisions by 13 users not shown)
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{{quote|
 
{{quote|
Giant, bipedal weapon platforms aren't exactly known for their subtlety|[[Darius Oliveira]]}}
+
Giant, bipedal weapon platforms aren't exactly known for their subtlety.|[[Darius Oliveira]]}}
 
There are many battlemechs in ''Battletech'', divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs.
 
There are many battlemechs in ''Battletech'', divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs.
   
Line 31: Line 31:
 
|
 
|
 
;Javelin
 
;Javelin
  +
  +
* [[Javelin JVN-10A|JVN-10A]]
 
* [[Javelin JVN-10N|JVN-10N]]
 
* [[Javelin JVN-10N|JVN-10N]]
 
* [[Fire Javelin JVN-10F|JVN-10F]]
 
* [[Fire Javelin JVN-10F|JVN-10F]]
Line 49: Line 51:
 
;Raven
 
;Raven
 
* [[Raven RVN-1X|RVN-1X]]
 
* [[Raven RVN-1X|RVN-1X]]
  +
*RVN-3X
   
 
|}
 
|}
Line 85: Line 88:
 
* [[Phoenix Hawk PXH-1|PHX-1]]
 
* [[Phoenix Hawk PXH-1|PHX-1]]
 
* [[Phoenix Hawk PXH-1K|PHX-1K]]
 
* [[Phoenix Hawk PXH-1K|PHX-1K]]
  +
* [[Phoenix Hawk PXH-1B|PHX-1B]]
 
;Vindicator
 
;Vindicator
 
* [[Vindicator VND-1R|VND-1R]]
 
* [[Vindicator VND-1R|VND-1R]]
Line 93: Line 97:
 
* [[Centurion CN9-AL|CN9-AL]]
 
* [[Centurion CN9-AL|CN9-AL]]
 
;Crab
 
;Crab
* [[Crab CRB-27|CRB-27]]
+
* [[Crab CRB-20|CRB-20]]
 
* [[Crab CRB-27B|CRB-27B]]
  +
 
;Enforcer
 
;Enforcer
 
* [[Enforcer ENF-4R|ENF-4R]]
 
* [[Enforcer ENF-4R|ENF-4R]]
Line 101: Line 107:
 
;Trebuchet
 
;Trebuchet
 
* [[Trebuchet TBT-5N|TBT-5N]]
 
* [[Trebuchet TBT-5N|TBT-5N]]
  +
* [[Trebuchet TBT-7K|TBT-7K]]
 
|
 
|
 
;Griffin
 
;Griffin
 
* [[Griffin GRF-1N|GRF-1N]]
 
* [[Griffin GRF-1N|GRF-1N]]
 
* [[Griffin GRF-1S|GRF-1S]]
 
* [[Griffin GRF-1S|GRF-1S]]
*[[Griffin GRF-4N|GRF-2N]]
+
* [[Griffin GRF-2N|GRF-2N]]
   
 
;Kintaro
 
;Kintaro
Line 134: Line 141:
 
; Dragon
 
; Dragon
 
* [[Dragon DRG-1N|DRG-1N]]
 
* [[Dragon DRG-1N|DRG-1N]]
  +
*DRG-1G
  +
 
; Quickdraw
 
; Quickdraw
 
* [[Quickdraw QKD-4G|QKD-4G]]
 
* [[Quickdraw QKD-4G|QKD-4G]]
Line 140: Line 149:
 
* [[Rifleman RFL-3C|RFL-3C]]
 
* [[Rifleman RFL-3C|RFL-3C]]
 
* [[Rifleman RFL—3N|RFL-3N]]
 
* [[Rifleman RFL—3N|RFL-3N]]
  +
* [[Rifleman RFL—4D|RFL-4D]]
 
|
 
|
 
;Catapult
 
;Catapult
Line 158: Line 168:
 
;Cataphract
 
;Cataphract
 
* [[Cataphract CTF-1X|CTF-1X]]
 
* [[Cataphract CTF-1X|CTF-1X]]
  +
*CTF-0X
  +
 
;Grasshopper
 
;Grasshopper
 
* [[Grasshopper GHR-5H|GHR-5H]]
 
* [[Grasshopper GHR-5H|GHR-5H]]
Line 163: Line 175:
 
* [[Warhammer WHM-6D|WHM-6D]]
 
* [[Warhammer WHM-6D|WHM-6D]]
 
*[[Warhammer WHM-6R|WHM-6R]]
 
*[[Warhammer WHM-6R|WHM-6R]]
  +
*[[Warhammer WHM-7A|WHM-7A]]
 
|
 
|
 
;Black Knight
 
;Black Knight
Line 168: Line 181:
 
* [[Black Knight BL-6B-KNT|BL-6B-KNT]]
 
* [[Black Knight BL-6B-KNT|BL-6B-KNT]]
 
;Marauder
 
;Marauder
  +
* [[Marauder MAD-3D|MAD-3D]]
 
* [[Marauder MAD-3R|MAD-3R]]
 
* [[Marauder MAD-3R|MAD-3R]]
  +
*MAD-2R
  +
 
;Orion
 
;Orion
 
* [[Orion ON1-K|ON1-K]]
 
* [[Orion ON1-K|ON1-K]]
Line 198: Line 214:
 
;Zeus
 
;Zeus
 
* [[Zeus ZEU-6S|ZEU-6S]]
 
* [[Zeus ZEU-6S|ZEU-6S]]
  +
* [[Zeus ZEU-6S|ZEU-6T]]
  +
* [[Zeus ZEU-5T|ZEU-5T]]
  +
 
|
 
|
 
;Battlemaster
 
;Battlemaster
 
* [[Battlemaster BLR-1G|BLR-1G]]
 
* [[Battlemaster BLR-1G|BLR-1G]]
  +
* [[Battlemaster BLR-1S|BLR-1S]]
  +
* [[Battlemaster BLR-1GB|BLR-1GB]]
 
;Stalker
 
;Stalker
 
* [[Stalker STK-3F|STK-3F]]
 
* [[Stalker STK-3F|STK-3F]]
Line 211: Line 232:
 
* [[Cyclops CP-10-Q|CP-10-Q]]
 
* [[Cyclops CP-10-Q|CP-10-Q]]
 
* [[Cyclops CP-10-Z|CP-10-Z]]
 
* [[Cyclops CP-10-Z|CP-10-Z]]
  +
* [[Cyclops CP-10-HQ|CP-10-HQ]]
 
|
 
|
 
;Banshee
 
;Banshee
Line 241: Line 263:
 
! width="5%" | Tonnage (T)
 
! width="5%" | Tonnage (T)
 
!Payload (T)
 
!Payload (T)
!Speed
+
!Speed (KM/H)
 
!Jets
 
!Jets
 
! width="5%" | Cost
 
! width="5%" | Cost
Line 252: Line 274:
 
|20
 
|20
 
|7
 
|7
|129.6 km/h
+
|129.6
 
|8
 
|8
 
|1642000
 
|1642000
Line 263: Line 285:
 
|20
 
|20
 
|7
 
|7
|129.6 km/h
+
|129.6
 
|8
 
|8
 
|1800000
 
|1800000
Line 274: Line 296:
 
|20
 
|20
 
|7
 
|7
|129.6 km/h
+
|129.6
 
|8
 
|8
 
|1600000
 
|1600000
Line 285: Line 307:
 
|25
 
|25
 
|12
 
|12
|97.2 km/h
+
|97.2
 
|
 
|
 
|2000000
 
|2000000
Line 296: Line 318:
 
|25
 
|25
 
|12
 
|12
|97.2 km/h
+
|97.2
 
|6
 
|6
 
|2000000
 
|2000000
Line 302: Line 324:
 
| {{armor Commando COM-2D}}
 
| {{armor Commando COM-2D}}
 
|{{hardpoints Commando COM-2D}}
 
|{{hardpoints Commando COM-2D}}
 
|-
  +
![[Fire Javelin JVN-10F]]
  +
(Cavalry & Scout)
  +
|30
  +
|15
  +
|97.2
 
|
  +
|
  +
|The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets.
  +
  +
Requires Urban Warfare DLC
  +
|{{Armor Javelin JVN-10F}}
  +
|{{Hardpoints Javelin JVN-10F}}
  +
|-
  +
![[Javelin JVN-10N|Javelin JVN-10FN]]
  +
(Light Striker & Scout)
  +
|30
  +
|15
  +
|97.2
  +
|
  +
|
  +
|The Javelin is a close-range support 'Mech with 12 SRM tubes. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems.
  +
  +
Requires Urban Warfare DLC
  +
|{{Armor Javelin JVN-10N}}
  +
|{{Hardpoints Javelin JVN-10N}}
 
|-
 
|-
 
! [[Spider SDR-5V]]
 
! [[Spider SDR-5V]]
Line 307: Line 355:
 
|30
 
|30
 
|9.5
 
|9.5
|129.6 km/h
+
|129.6
 
|8
 
|8
 
|2600000
 
|2600000
Line 318: Line 366:
 
|30
 
|30
 
|21.5
 
|21.5
|32.4 km/h
+
|32.4
 
|
 
|
 
|1600000
 
|1600000
Line 329: Line 377:
 
|35
 
|35
 
|16.5
 
|16.5
|97.2 km/h
+
|97.2
 
|6
 
|6
 
|2900000
 
|2900000
Line 340: Line 388:
 
|35
 
|35
 
|13.5
 
|13.5
  +
|118.8
|190 km/h
 
 
|7
 
|7
 
|3300000
 
|3300000
Line 346: Line 394:
 
| {{armor Jenner JR7-D}}
 
| {{armor Jenner JR7-D}}
 
|{{hardpoints Jenner JR7-D}}
 
|{{hardpoints Jenner JR7-D}}
  +
|-
 
|-
 
|-
 
! [[Panther PNT-9R]]
 
! [[Panther PNT-9R]]
Line 351: Line 400:
 
|35
 
|35
 
|21.5
 
|21.5
|64.8 km/h
+
|64.8
 
|4
 
|4
 
|2400000
 
|2400000
Line 358: Line 407:
 
|{{hardpoints Panther PNT-9R}}
 
|{{hardpoints Panther PNT-9R}}
 
|-
 
|-
  +
![[Raven RVN-1X]]
  +
(Recon & Electronic Warfare)
  +
|35
  +
|12
  +
7.5 EW
  +
|97.2
  +
|
  +
|
  +
|The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch.
   
  +
Requires Urban Warfare DLC
  +
|{{Armor Raven RVN-1X}}
  +
|{{Hardpoints Raven RVN-1X}}
 
|}
 
|}
   
Line 366: Line 427:
 
! width="5%" | Tonnage (T)
 
! width="5%" | Tonnage (T)
 
!Payload (T)
 
!Payload (T)
!Speed
+
!Speed (KM/H)
 
!Jets
 
!Jets
 
! width="5%" | Cost
 
! width="5%" | Cost
Line 377: Line 438:
 
|40
 
|40
 
|6.5
 
|6.5
  +
|129.6
|210 km/h
 
 
|
 
|
 
|3600000
 
|3600000
Line 388: Line 449:
 
|40
 
|40
 
|14
 
|14
  +
|118.8
|210 km/h
 
 
|
 
|
 
|2600000
 
|2600000
Line 399: Line 460:
 
|45
 
|45
 
|28.5
 
|28.5
  +
|64.8
|120 km/h
 
 
|4
 
|4
 
|3700000
 
|3700000
Line 405: Line 466:
 
| {{armor Blackjack BJ-1}}
 
| {{armor Blackjack BJ-1}}
 
|{{hardpoints Blackjack BJ-1}}
 
|{{hardpoints Blackjack BJ-1}}
  +
|-
  +
![[Hatchetman HCT-3F]]
  +
(Brawler & Skirmisher)
  +
|45
 
|25.5
  +
|64.8
  +
|
  +
|
  +
|Hatchetman 3F's are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.
  +
  +
Requires Flashpoint DLC
  +
|{{Armor Hatchetman HCT-3F}}
  +
|{{Hardpoints Hatchetman HCT-3F}}
 
|-
 
|-
 
! [[Vindicator VND-1R]]
 
! [[Vindicator VND-1R]]
Line 410: Line 484:
 
|45
 
|45
 
|28.5
 
|28.5
  +
|64.8
|120 km/h
 
 
|4
 
|4
 
|3400000
 
|3400000
Line 421: Line 495:
 
|50
 
|50
 
|31.5
 
|31.5
  +
|64.8
|65 km/h
 
 
|
 
|
 
|3900000
 
|3900000
Line 432: Line 506:
 
|50
 
|50
 
|31.5
 
|31.5
  +
|64.8
|65 km/h
 
 
|
 
|
 
|4100000
 
|4100000
Line 438: Line 512:
 
| {{armor Centurion CN9-AL}}
 
| {{armor Centurion CN9-AL}}
 
|{{hardpoints Centurion CN9-AL}}
 
|{{hardpoints Centurion CN9-AL}}
  +
|-
 
![[Crab CRB-27]]
 
(Direct-Fire Support)
 
|50
 
|26.5
  +
|86.4
  +
|
  +
|
 
|Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions.
  +
  +
Requires Flashpoint DLC
 
|{{Armor Crab CRB-27}}
  +
|{{Hardpoints Crab CRB-27}}
 
|-
 
|-
 
! [[Enforcer ENF-4R]]
 
! [[Enforcer ENF-4R]]
Line 443: Line 530:
 
|50
 
|50
 
|31.5
 
|31.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|3600000
 
|3600000
Line 454: Line 541:
 
|50
 
|50
 
|31.5
 
|31.5
  +
|64.8
|65 km/h
 
 
|
 
|
 
|3800000
 
|3800000
Line 465: Line 552:
 
|50
 
|50
 
|31.5
 
|31.5
  +
|64.8
|65 km/h
 
|
+
|7
 
|4600000
 
|4600000
 
|The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
 
|The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
Line 476: Line 563:
 
|50
 
|50
 
|26.5
 
|26.5
  +
|86.4
|80 km/h
 
 
|
 
|
 
|4300000
 
|4300000
Line 482: Line 569:
 
| {{armor Trebuchet TBT-5N}}
 
| {{armor Trebuchet TBT-5N}}
 
|{{hardpoints Trebuchet TBT-5N}}
 
|{{hardpoints Trebuchet TBT-5N}}
|-
 
! [[Crab CRB-27]]
 
(Direct-Fire Support)
 
|50
 
|26.5
 
|80 km/h
 
|
 
|4300000
 
|Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints, the blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions.
 
| {{armor Crab CRB-27}}
 
|{{hardpoints Crab CRB-27}}
 
 
|-
 
|-
 
! [[Griffin GRF-1N]]
 
! [[Griffin GRF-1N]]
Line 498: Line 574:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|
 
|
 
|4400000
 
|4400000
Line 509: Line 585:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|
 
|
 
|4700000
 
|4700000
Line 520: Line 596:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|
 
|
 
|4700000
 
|4700000
Line 531: Line 607:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|
 
|
 
|4900000
 
|4900000
Line 542: Line 618:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|5
 
|5
 
|4400000
 
|4400000
Line 553: Line 629:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|80 km/h
 
 
|5
 
|5
 
|4600000
 
|4600000
Line 564: Line 640:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|150 km/h
 
|
+
|5
 
|4700000
 
|4700000
 
|The Wolverine 6K trades some of the 6R's mobility for staying power. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with.
 
|The Wolverine 6K trades some of the 6R's mobility for staying power. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with.
Line 575: Line 651:
 
|55
 
|55
 
|28
 
|28
  +
|86.4
|150 km/h
 
|
+
|5
 
|4500000
 
|4500000
 
|As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time.
 
|As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time.
Line 591: Line 667:
 
!Payload (T)
 
!Payload (T)
 
!Speed
 
!Speed
  +
(KM/H)
 
!Jets
 
!Jets
 
! width="5%" | Cost
 
! width="5%" | Cost
Line 601: Line 678:
 
|60
 
|60
 
|29
 
|29
  +
|86.4
|150 km/h
 
 
|
 
|
 
|5200000
 
|5200000
Line 612: Line 689:
 
|60
 
|60
 
|29
 
|29
  +
|86.4
|150 km/h
 
 
|
 
|
 
|5500000
 
|5500000
Line 623: Line 700:
 
|60
 
|60
 
|29
 
|29
  +
|86.4
|150 km/h
 
 
|
 
|
 
|5700000
 
|5700000
Line 634: Line 711:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5700000
 
|5700000
Line 645: Line 722:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5700000
 
|5700000
Line 656: Line 733:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5600000
 
|5600000
Line 667: Line 744:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5500000
 
|5500000
Line 678: Line 755:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5800000
 
|5800000
Line 689: Line 766:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|6057000
 
|6057000
Line 700: Line 777:
 
|65
 
|65
 
|39
 
|39
  +
|64.8
|120 km/h
 
 
|
 
|
 
|5600000
 
|5600000
Line 711: Line 788:
 
|70
 
|70
 
|41
 
|41
  +
|64.8
|120 km/h
 
 
|
 
|
 
|6300000
 
|6300000
Line 722: Line 799:
 
|70
 
|70
 
|41
 
|41
  +
|64.8
|120 km/h
 
 
|
 
|
 
|6300000
 
|6300000
Line 733: Line 810:
 
|70
 
|70
 
|41
 
|41
|64 km/h
+
|64.8
 
|
 
|
 
|
 
|
Line 763: Line 840:
 
(Brawler & Ranged Assault)
 
(Brawler & Ranged Assault)
 
|75
 
|75
  +
|48
|42.5
 
|64 km/h
+
|64.8
 
|
 
|
 
|7100000
 
|7100000
Line 775: Line 852:
 
|75
 
|75
 
|42.5
 
|42.5
|64 km/h
+
|64.8
 
|
 
|
 
|7100000
 
|7100000
Line 781: Line 858:
 
| {{armor Black Knight BL-6-KNT}}
 
| {{armor Black Knight BL-6-KNT}}
 
|{{hardpoints Black Knight BL-6-KNT}}
 
|{{hardpoints Black Knight BL-6-KNT}}
  +
|-
  +
!Marauder MAD-3R
  +
(Ranged Assault)
  +
|75
  +
|42.5
  +
|64.8
  +
|
  +
|
  +
|Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar.
  +
  +
Lance Command Mod: + Called Shot, -10% dmg to lance
  +
|{{Armor Black Knight BL-6-KNT}}
  +
Same values as Black Knight
  +
|R. Torso:
  +
  +
* 3 x Ballistic
  +
  +
L. Arm:
  +
  +
* 2 x Energy
  +
* 1 x Support Weapon
  +
  +
R. Arm:
  +
  +
* 2 x Energy
  +
* 1 x Support Weapon
 
|-
 
|-
 
! [[Orion ON1-K]]
 
! [[Orion ON1-K]]
Line 786: Line 889:
 
|75
 
|75
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|6600000
 
|6600000
Line 797: Line 900:
 
|75
 
|75
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|6700000
 
|6700000
Line 813: Line 916:
 
!Payload (T)
 
!Payload (T)
 
!Speed
 
!Speed
  +
(KM/H)
 
!Jets
 
!Jets
 
! width="5%" | Cost
 
! width="5%" | Cost
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|80
 
|80
 
|54.5
 
|54.5
  +
|54
|105 km/h
 
 
|
 
|
 
|6500000
 
|6500000
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|80
 
|80
 
|54.5
 
|54.5
  +
|54
|105 km/h
 
 
|
 
|
 
|6600000
 
|6600000
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|80
 
|80
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|7000000
 
|7000000
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|80
 
|80
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|8924000
 
|8924000
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|80
 
|80
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|7200000
 
|7200000
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|85
 
|85
 
|42.5
 
|42.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|8600000
 
|8600000
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|85
 
|85
 
|57.5
 
|57.5
  +
|54
|105 km/h
 
 
|
 
|
 
|8200000
 
|8200000
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| {{armor Stalker STK-3F}}
 
| {{armor Stalker STK-3F}}
 
|{{hardpoints Stalker STK-3F}}
 
|{{hardpoints Stalker STK-3F}}
  +
|-
  +
![[Cyclops CP-10-Q]]
  +
(Fire Support)
  +
|90
  +
|41
  +
|64.8
  +
|3
  +
|
  +
|Cyclops 10-Qs are strong support units. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.
  +
  +
Requires Flashpoint DLC
  +
|{{Armor Cyclops CP-10-Q}}
  +
|{{Hardpoints Cyclops CP-10-Q}}
 
|-
 
|-
 
![[Highlander HGN-732B]]
 
![[Highlander HGN-732B]]
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|90
 
|90
 
|65.5
 
|65.5
  +
|54
|105 km/h
 
 
|
 
|
 
|7800000
 
|7800000
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|90
 
|90
 
|60.5
 
|60.5
  +
|54
|105 km/h
 
 
|
 
|
 
|7800000
 
|7800000
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|90
 
|90
 
|60.5
 
|60.5
  +
|54
|105 km/h
 
 
|
 
|
 
|7900000
 
|7900000
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|95
 
|95
 
|37.5
 
|37.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|8600000
 
|8600000
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|95
 
|95
 
|37.5
 
|37.5
  +
|64.8
|120 km/h
 
 
|
 
|
 
|9100000
 
|9100000
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|-
 
|-
 
! [[Atlas AS7-D]]
 
! [[Atlas AS7-D]]
  +
(Juggernaut & Close Assault)
 
|100
 
|100
 
|65
 
|65
  +
|54
|60 km/h
 
 
|
 
|
 
|9500000
 
|9500000
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|100
 
|100
 
|78
 
|78
  +
|54
|60 km/h
 
 
|
 
|
 
|18500000
 
|18500000
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|100
 
|100
 
|65
 
|65
  +
|54
|105 km/h
 
 
|
 
|
 
|8800000
 
|8800000

Revision as of 21:22, 2 May 2021

Giant, bipedal weapon platforms aren't exactly known for their subtlety.

~ Darius Oliveira

There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs.

Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. A word to the wise: Don't scrap, ever. You gain a lot more money by selling spares, especially in friendly systems.

List

Light

Light
20t
25t
30t
35t
Flea
Locust
Commando
Javelin
Spider
UrbanMech
Firestarter
Jenner
Panther
Raven

Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease.

With an Initiative of 4, light 'Mechs take action first in a round.

Medium

Medium
40t
45t
50t
55t
Assassin
Cicada
Vulcan
Blackjack
Hatchetman
Phoenix Hawk
Vindicator
Centurion
Crab
Enforcer
Hunchback
Trebuchet
Griffin
Kintaro
Shadow Hawk
Wolverine

Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles.

With an Initiative of 3, medium 'Mechs take action near the start of a round.

Heavy

Heavy
60t
65t
70t
75t
Dragon
Quickdraw
Rifleman
Catapult
JagerMech
Thunderbolt
Archer
Cataphract
Grasshopper
Warhammer
Black Knight
Marauder
Orion

Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles.

With an Initiative of 2, heavy 'Mechs take action near the end of a round.

Assault

Assault
80t
85t
90t
95t
100t
Awesome
Victor
Zeus
Battlemaster
Stalker
Highlander
Cyclops
Banshee
Bull Shark
Annihilator
Atlas
King Crab

Assault BattleMechs are the champions of the battlefield—walking walls of armor and weaponry. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units.

With an Initiative of 1, assault 'Mechs take action last in a round.

Overview

Light

Mech Tonnage (T) Payload (T) Speed (KM/H) Jets Cost Description Armor Hardpoints
Locust LCT-1M

(Extremely Fast Scout)

20 7 129.6 8 1642000 The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor.
Head
15/45
C. Torso
30/60-120
L. Torso
25/50-110
UixTxrIcon locust
R. Torso
25/50-110
L. Arm
15/30
R. Arm
15/30
L.Leg
20/40
R.Leg
20/40
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
UixTxrIcon locust
L. Arm
  • 1 x Missile
R. Arm
  • 1 x Missile
Locust LCT-1S

(Light Striker & Scout)

20 7 129.6 8 1800000 The Locust 1S is the close-combat variant of the standard 1V model. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Remaining in motion is still the Locust's best defense.
Head
15/45
C. Torso
30/60-120
L. Torso
25/50-110
UixTxrIcon locust
R. Torso
25/50-110
L. Arm
15/30
R. Arm
15/30
L.Leg
20/40
R.Leg
20/40
C. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon locust
L. Arm
  • 2 x Missile
R. Arm
  • 2 x Missile
Locust LCT-1V

(Light Fire Support)

20 7 129.6 8 1600000 The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. Lightly armed and armored, it is extremely fragile.
Head
15/45
C. Torso
30/60-120
L. Torso
25/50-110
UixTxrIcon locust
R. Torso
25/50-110
L. Arm
15/30
R. Arm
15/30
L.Leg
20/40
R.Leg
20/40
C. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon locust
L. Arm
  • 1 x Ballistic
  • 1 x Support Weapon
R. Arm
  • 1 x Ballistic
  • 1 x Support Weapon
Commando COM-1B

(Light Sniper & Scout)

25 12 97.2 2000000 A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles.
Head
15/30
C. Torso
40/80-80
L. Torso
30/60-60
UixTxrIcon commando
R. Torso
30/60-60
L. Arm
20/40
R. Arm
20/40
L.Leg
30/60
R.Leg
30/60
C. Torso
  • 1 x Missile
UixTxrIcon commando
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
  • 1 x Support Weapon
Commando COM-2D

(Light Striker & Scout)

25 12 97.2 6 2000000 As a stand-up fighter, the Commando 2D leaves a lot to be desired. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. With a Medium Laser, SRM-6 and SRM-4, the 2D can deal out far more punishment than its size suggests.
Head
15/30
C. Torso
40/80-80
L. Torso
30/60-60
UixTxrIcon commando
R. Torso
30/60-60
L. Arm
20/40
R. Arm
20/40
L.Leg
30/60
R.Leg
30/60
C. Torso
  • 1 x Missile
UixTxrIcon commando
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Missile
Fire Javelin JVN-10F

(Cavalry & Scout)

30 15 97.2 The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets.

Requires Urban Warfare DLC

Head
16/45
C. Torso
50/100-50
L. Torso
35/70-35
UixTxrIcon javelin
R. Torso
35/70-35
L. Arm
25/50
R. Arm
25/50
L.Leg
35/70
R.Leg
35/70
Head
C. Torso
L. Torso
  • 2 x Energy
  • 1 x Support
UixTxrIcon javelin
R. Torso
  • 2 x Energy
  • 1 x Support
L. Arm
R. Arm
L.Leg
R.Leg
Javelin JVN-10FN

(Light Striker & Scout)

30 15 97.2 The Javelin is a close-range support 'Mech with 12 SRM tubes. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems.

Requires Urban Warfare DLC

Head
16/45
C. Torso
50/100-50
L. Torso
35/70-35
UixTxrIcon javelin
R. Torso
35/70-35
L. Arm
25/50
R. Arm
25/50
L.Leg
35/70
R.Leg
35/70
Head
C. Torso
L. Torso
  • 2 x Missile
  • 1 x Support
UixTxrIcon javelin
R. Torso
  • 2 x Missile
  • 1 x Support
L. Arm
R. Arm
L.Leg
R.Leg
Spider SDR-5V

(Extremely Maneuverable Scout)

30 9.5 129.6 8 2600000 With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility.
Head
15/30
C. Torso
50/100-100
L. Torso
35/70-70
UixTxrIcon spider
R. Torso
35/70-70
L. Arm
25/50
R. Arm
25/50
L.Leg
35/70
R.Leg
35/70
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
UixTxrIcon spider
UrbanMech UM-R60

(Heavy Defender)

30 21.5 32.4 1600000 The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them.
Head
16/45
C. Torso
50/100-50
L. Torso
35/70-35
UixTxrIcon urbanmech
R. Torso
35/70-35
L. Arm
25/50
R. Arm
25/50
L.Leg
35/70
R.Leg
35/70
UixTxrIcon urbanmech
L. Arm
  • 2 x Energy
  • 2 x Support Weapon
R. Arm
  • 4 x Ballistic
Firestarter FS9-H

(Scout & Disabler)

35 16.5 97.2 6 2900000 A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs.
Head
15/45
C. Torso
55/110-110
L. Torso
40/80-80
UixTxrIcon firestarter
R. Torso
40/80-80
L. Arm
30/60
R. Arm
30/60
L.Leg
40/80
R.Leg
40/80
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Torso
  • 1 x Ballistic
  • 1 x Support Weapon
UixTxrIcon firestarter
R. Torso
  • 1 x Ballistic
  • 1 x Support Weapon
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
  • 1 x Support Weapon
Jenner JR7-D

(Fast Striker Cavalry)

35 13.5 118.8 7 3300000 The Jenner D is both a scout and a fast harasser. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. The JR7-D also sports top-of-the-line Jump Jets for added mobility.
Head
15/45
C. Torso
55/110-110
L. Torso
40/80-80
UixTxrIcon jenner
R. Torso
40/80-80
L. Arm
30/60
R. Arm
30/60
L.Leg
40/80
R.Leg
40/80
C. Torso
  • 2 x Missile
UixTxrIcon jenner
L. Arm
  • 2 x Energy
R. Arm
  • 2 x Energy
Panther PNT-9R

(Sniper & Light Brawler)

35 21.5 64.8 4 2400000 A Light support 'Mech, the Panther 9R is capable of providing powerful covering fire. The 9R usually covers fast-moving Light 'Mechs as they engage the enemy, but it is equally at home using its Jump Jets to flank.
Head
15/45
C. Torso
55/110-110
L. Torso
40/80-80
UixTxrIcon panther
R. Torso
40/80-80
L. Arm
30/60
R. Arm
30/60
L.Leg
40/80
R.Leg
40/80
C. Torso
  • 1 x Missile
UixTxrIcon panther
R. Arm
  • 4 x Energy
Raven RVN-1X

(Recon & Electronic Warfare)

35 12

7.5 EW

97.2 The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch.

Requires Urban Warfare DLC

Head
16/45
C. Torso
55/110-55
L. Torso
40/80-40
UixTxrIcon raven
R. Torso
40/80-40
L. Arm
30/60
R. Arm
30/60
L.Leg
40/80
R.Leg
40/80
Head
C. Torso
L. Torso
  • 2 x Energy
  • 2 x Support
  • X-1 EW Equipment
UixTxrIcon raven
R. Torso
  • 1 x Missile
L. Arm
R. Arm
  • 2 x Energy
  • 2 x Support
L.Leg
R.Leg

Medium

Mech Tonnage (T) Payload (T) Speed (KM/H) Jets Cost Description Armor Hardpoints
Cicada CDA-2A

(Scout & Harasser)

40 6.5 129.6 3600000 The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping.
Head
15/45
C. Torso
60/120-120
L. Torso
50/100-110
UixTxrIcon cicada
R. Torso
50/100-110
L. Arm
30/60
R. Arm
30/60
L.Leg
50/100
R.Leg
50/100
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Torso
  • 2 x Energy
UixTxrIcon cicada
R. Torso
  • 2 x Energy
Cicada CDA-3C

(Scout & Sniper)

40 14 118.8 2600000 The Cicada 3C is a refit of the 3A model. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso.
Head
15/45
C. Torso
60/120-120
L. Torso
50/100-110
UixTxrIcon cicada
R. Torso
50/100-110
L. Arm
30/60
R. Arm
30/60
L.Leg
50/100
R.Leg
50/100
UixTxrIcon cicada
R. Torso
  • 1 x Energy
  • 2 x Ballistic
  • 1 x Support Weapon
L.Leg
  • 1 x Support Weapon
R.Leg
  • 1 x Support Weapon
Blackjack BJ-1

(Fire Support & Skirmisher)

45 28.5 64.8 4 3700000 The Blackjack 1 is equipped for both long and close range engagements. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice.
Head
15/45
C. Torso
70/140-120
L. Torso
55/110-110
UixTxrIcon blackjack
R. Torso
55/110-110
L. Arm
35/70
R. Arm
35/70
L.Leg
55/110
R.Leg
55/110
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon blackjack
R. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Energy
  • 1 x Ballistic
R. Arm
  • 1 x Energy
  • 1 x Ballistic
Hatchetman HCT-3F

(Brawler & Skirmisher)

45 25.5 64.8 Hatchetman 3F's are the king of the close quarters fight. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight.

Requires Flashpoint DLC

Head
16/45
C. Torso
70/140-70
L. Torso
55/110-55
UixTxrIcon hatchetman
R. Torso
55/110-55
L. Arm
35/70
R. Arm
35/70
L.Leg
55/110
R.Leg
55/110
Head
C. Torso
L. Torso
UixTxrIcon hatchetman
R. Torso
  • 1 x Ballistic
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
  • Unique: Hatchet
L.Leg
R.Leg
Vindicator VND-1R

(Fire Support & Brawler)

45 28.5 64.8 4 3400000 The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient.
Head
15/45
C. Torso
70/140-120
L. Torso
55/110-110
UixTxrIcon vindicator
R. Torso
55/110-110
L. Arm
35/70
R. Arm
35/70
L.Leg
55/110
R.Leg
55/110
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 1 x Missile
UixTxrIcon vindicator
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
Centurion CN9-A

(Brawler & General Assault)

50 31.5 64.8 3900000 The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile.
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon centurion
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
C. Torso
  • 2 x Energy
L. Torso
  • 3 x Missile
UixTxrIcon centurion
R. Arm
  • 1 x Ballistic
  • 1 x Support Weapon
Centurion CN9-AL

(Brawler & General Assault)

50 31.5 64.8 4100000 The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. In addition, it gains six heat sinks and two additional tons of armor.
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon centurion
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
C. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Torso
  • 2 x Missile
UixTxrIcon centurion
R. Arm
  • 2 x Energy
  • 1 x Support Weapon
Crab CRB-27

(Direct-Fire Support)

50 26.5 86.4 Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions.

Requires Flashpoint DLC

Head
16/45
C. Torso
80/160-80
L. Torso
60/120-60
UixTxrIcon crab
R. Torso
60/120-60
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Head
  • 1 x Energy
  • 1 x Support Weapon
C. Torso
  • 2 x Energy
  • 1 x Support Weapon
UixTxrIcon crab
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Enforcer ENF-4R

(Fire Support & Skirmisher)

50 31.5 64.8 3600000 A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. Its Jump Jets and decent armor allow it to threaten from close or long range.
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon enforcer
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
L. Torso
  • 2 x Energy
  • 1 x Support Weapon
UixTxrIcon enforcer
L. Arm
  • 3 x Energy
R. Arm
  • 1 x Ballistic
Hunchback HBK-4G

(Juggernaut & Close Assault)

50 31.5 64.8 3800000 A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. Its primary drawback is light rear armor and a relatively slow movement speed.
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon hunchback
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Head
  • 1 x Support Weapon
UixTxrIcon hunchback
R. Torso
  • 3 x Ballistic
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Hunchback HBK-4P

(Juggernaut & Close Assault)

50 31.5 64.8 7 4600000 The Hunchback 4P is a common variant of the 4G. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26.
Head
15/45
C. Torso
80/160-120
L. Torso
60/120-110
UixTxrIcon hunchback
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
Head
  • 1 x Support Weapon
UixTxrIcon hunchback
R. Torso
  • 6 x Energy
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Trebuchet TBT-5N

(Fire Support)

50 26.5 86.4 4300000 The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. The main weakness of the 5N, however, is its paper-thin armor.
Head
15/45
C. Torso
80/120-120
L. Torso
60/120-110
UixTxrIcon trebuchet
R. Torso
60/120-110
L. Arm
40/80
R. Arm
40/80
L.Leg
60/120
R.Leg
60/120
UixTxrIcon trebuchet
R. Torso
  • 1 x Missile
L. Arm
  • 1 x Missile
  • 1 x Energy
R. Arm
  • 3 x Energy
Griffin GRF-1N

(Sniper & Fire Support)

55 28 86.4 4400000 Few 'Mechs can match the ubiquity of the Griffin 1N. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon griffin
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
UixTxrIcon griffin
R. Torso
  • 3 x Missile
R. Arm
  • 3 x Energy
  • 1 x Support Weapon
Griffin GRF-1S

(Striker & Skirmisher)

55 28 86.4 4700000 The 1S variant of the Griffin trades long range for versatility. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Four additional heat sinks help the 1S manage heat.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon griffin
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
L. Torso
  • 2 x Missile
UixTxrIcon griffin
R. Arm
  • 4 x Energy
  • 2 x Support Weapon
Griffin GRF-4N

(Striker & Skirmisher)

55 28 86.4 4700000 The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. It's almost impossible to find those anymore, though.
Head
16/45
C. Torso
90/180-90
L. Torso
65/130-65
UixTxrIcon griffin
R. Torso
65/130-65
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
L. Torso
  • 2 x Missile
UixTxrIcon griffin
R. Torso
  • 2 x Missile
R. Arm
  • 2 x Energy
  • 2 x Support Weapon
Kintaro KTO-18

(Juggernaut & Close Assault)

55 28 86.4 4900000 One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. Three SRM-6 racks and two Medium Lasers are capable of slagging most 'Mechs with only a few volleys - but pilots should beware, as the Kintaro runs very hot.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon kintaro
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
C. Torso
  • 1 x Missile
UixTxrIcon kintaro
R. Torso
  • 2 x Missile
L. Arm
  • 2 x Missile
  • 1 x Energy
R. Arm
  • 1 x Energy
Shadow Hawk SHD-2D

(Striker Cavalry)

55 28 86.4 5 4400000 In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon shadowhawk
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Head
  • 1 x Missile
C. Torso
  • 1 x Missile
L. Torso
  • 1 x Ballistic
UixTxrIcon shadowhawk
R. Torso
  • 1 x Missile
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Shadow Hawk SHD-2H

(Skirmisher & Cavalry)

55 28 86.4 5 4600000 The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. It excels at nothing, but does not lack in any single area. With Jump Jets and a mix of weapons, it can keep any enemy on their toes.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon shadowhawk
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Head
  • 1 x Missile
L. Torso
  • 3 x Ballistic
UixTxrIcon shadowhawk
R. Torso
  • 2 x Missile
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Wolverine WVR-6K

(Skirmisher)

55 28 86.4 5 4700000 The Wolverine 6K trades some of the 6R's mobility for staying power. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon wolverine
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 1 x Missile
UixTxrIcon wolverine
R. Arm
  • 4 x Energy
  • 1 x Support Weapon
Wolverine WVR-6R

(Skirmisher & Cavalry)

55 28 86.4 5 4500000 As a fast strike 'Mech, Wolverine 6R is a reasonable choice. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. The light heat output of the 6R means it can sustain fire for a long time.
Head
15/45
C. Torso
90/180-120
L. Torso
65/130-110
UixTxrIcon wolverine
R. Torso
65/130-110
L. Arm
45/90
R. Arm
45/90
L.Leg
65/130
R.Leg
65/130
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 3 x Missile
UixTxrIcon wolverine
R. Arm
  • 2 x Ballistic

Heavy

Mech Tonnage (T) Payload (T) Speed

(KM/H)

Jets Cost Description Armor Hardpoints
Dragon DRG-1N

(Skirmisher & Brawler)

60 29 86.4 5200000 Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. While it excels at no specific roles, the Dragon 1N is passable at many.
Head
15/45
C. Torso
100/200-120
L. Torso
70/140-110
UixTxrIcon dragon
R. Torso
70/140-110
L. Arm
50/100
R. Arm
50/100
L.Leg
70/140
R.Leg
70/140
C. Torso
  • 2 x Missile
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon dragon
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Ballistic
Quickdraw QKD-4G

(Striker Cavalry)

60 29 86.4 5500000 Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once.
Head
15/45
C. Torso
100/200-120
L. Torso
70/140-110
UixTxrIcon quickdraw
R. Torso
70/140-110
L. Arm
50/100
R. Arm
50/100
L.Leg
70/140
R.Leg
70/140
C. Torso
  • 1 x Missile
L. Torso
  • 1 x Missile
UixTxrIcon quickdraw
R. Torso
  • 2 x Energy
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Quickdraw QKD-5A

(Striker Cavalry)

60 29 86.4 5700000 The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. Unfortunately, the 5A still runs too hot for most pilots.
Head
15/45
C. Torso
100/200-120
L. Torso
70/140-110
UixTxrIcon quickdraw
R. Torso
70/140-110
L. Arm
50/100
R. Arm
50/100
L.Leg
70/140
R.Leg
70/140
C. Torso
  • 2 x Support Weapon
L. Torso
  • 2 x Energy
  • 1 x Missile
UixTxrIcon quickdraw
R. Torso
  • 2 x Energy
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Catapult CPLT-C1

(Heavy Fire Support)

65 39 64.8 5700000 The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon catapult
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
C. Torso
  • 2 x Energy
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon catapult
R. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Missile
R. Arm
  • 1 x Missile
Catapult CPLT-K2

(Sniper & Direct-Fire Support)

65 39 64.8 5700000 The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Armed with two LRM-15 racks and four Medium Lasers, it is also one of the few Heavy 'Mechs equipped with Jump Jets.
Head
16/45
C. Torso
105/210-105
L. Torso
75/150-75
UixTxrIcon catapultk2
R. Torso
75/150-75
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 1 x Energy
  • 1 x Ballistic
  • 2 x Support Weapon
UixTxrIcon catapultk2
R. Torso
  • 1 x Energy
  • 1 x Ballistic
  • 2 x Support Weapon
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
JagerMech JM6-A

(Fire Support)

65 39 64.8 5600000 The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. Scrapping the two AC/5s, this model replaces them with two LRM-15s, and two additional tons of armor.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon jagermech
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon jagermech
R. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Ballistic
  • 2 x Missile
R. Arm
  • 1 x Ballistic
  • 2 x Missile
JagerMech JM6-S

(Sniper & Direct-Fire Support)

65 39 64.8 5500000 The JagerMech S is a Heavy 'Mech specializing in long range direct fire. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. Closer enemies are handled by a pair of Medium Lasers.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon jagermech
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 2 x Energy
  • 2 x Support Weapon
UixTxrIcon jagermech
R. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Arm
  • 2 x Ballistic
R. Arm
  • 2 x Ballistic
Thunderbolt TDR-5S

(Heavy Skirmisher & Brawler)

65 39 64.8 5800000 Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. As such, it can be found in front line service in all major armies.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon thunderbolt
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 3 x Energy
UixTxrIcon thunderbolt
R. Torso
  • 2 x Missile
L. Arm
  • 2 x Ballistic
  • 2 x Support Weapon
R. Arm
  • 1 x Energy
Thunderbolt TDR-5SE

(Heavy Skirmisher)

65 39 64.8 6057000 The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon thunderbolt
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 3 x Energy
  • 2 x Missile
  • 3 x Support Weapon
UixTxrIcon thunderbolt
R. Arm
  • 2 x Energy
Thunderbolt TDR-5SS

(Heavy Striker & Disabler)

65 39 64.8 5600000 The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. In addition, the TDR-5SS has far better heat management than the 5S.
Head
15/45
C. Torso
105/210-120
L. Torso
75/150-110
UixTxrIcon thunderbolt
R. Torso
75/150-110
L. Arm
50/100
R. Arm
50/100
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 3 x Energy
  • 1 x Missile
  • 1 x Support Weapon
UixTxrIcon thunderbolt
R. Torso
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
Cataphract CTF-1X

(Brawler & Close Assault)

70 41 64.8 6300000 One of the first "new" designs since the beginning of the Succession Wars, the Cataphract is a Frankenstein's Monster of parts from other mechs. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers.
Head
15/45
C. Torso
110/220-120
L. Torso
75/150-110
UixTxrIcon cataphract
R. Torso
75/150-110
L. Arm
55/110
R. Arm
55/110
L.Leg
75/150
R.Leg
75/150
L. Torso
  • 1 x Energy
  • 1 x Support Weapon
UixTxrIcon cataphract
R. Torso
  • 1 x Ballistic
  • 1 x Energy
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 2 x Energy
Grasshopper GHR-5H

(Heavy Skirmisher & Cavalry)

70 41 64.8 6300000 The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target.
Head
15/45
C. Torso
110/220-120
L. Torso
75/150-110
UixTxrIcon grasshopper
R. Torso
75/150-110
L. Arm
55/110
R. Arm
55/110
L.Leg
75/150
R.Leg
75/150
Head
  • 1 x Missile
C. Torso
  • 1 x Energy
L. Torso
  • 2 x Energy
  • 2 x Support Weapon
UixTxrIcon grasshopper
R. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Warhammer WHM-6R

(Brawler)

70 41 64.8 The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons.

Optimized Capacitors: +20% Energy Dmg. Does not apply to small lasers.

Head 16/45

C. Torso 110/220-110

L. Torso 75/150-75

R. Torso 75/150-75

L. Arm 55/100

R. Arm 55/100

L. Leg 75/150

R. Leg 75/150

L. Torso 1 Ballistic, 1 Energy, 2 Support

R. Torso 1 Energy, 1 Missile, 2 Support

L. Arm 1 Energy

R. Arm 1 Energy

Black Knight BL-6B-KNT

(Brawler & Ranged Assault)

75 48 64.8 7100000 The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.
Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon blackknight
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 2 x Energy
  • 1 x Support Weapon
UixTxrIcon blackknight
R. Torso
  • 2 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Energy
R. Arm
  • 2 x Energy
Black Knight BL-6-KNT

(Brawler & Ranged Assault)

75 42.5 64.8 7100000 With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat.
Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon blackknight
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 2 x Energy
  • 1 x Support Weapon
UixTxrIcon blackknight
R. Torso
  • 2 x Energy
  • 1 x Support Weapon
L. Arm
  • 1 x Energy
R. Arm
  • 2 x Energy
Marauder MAD-3R

(Ranged Assault)

75 42.5 64.8 Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar.

Lance Command Mod: + Called Shot, -10% dmg to lance

Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon blackknight
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160

Same values as Black Knight

R. Torso:
  • 3 x Ballistic

L. Arm:

  • 2 x Energy
  • 1 x Support Weapon

R. Arm:

  • 2 x Energy
  • 1 x Support Weapon
Orion ON1-K

(Brawler & Close Assault)

75 42.5 64.8 6600000 The Orion K was the first true Heavy 'Mech. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Slow, yes - but powerful.
Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon orion
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160
Head
  • Energy
L. Torso
  • 2 x Missile
UixTxrIcon orion
R. Torso
  • 1 x Ballistic
L. Arm
  • 2 x Energy
R. Arm
  • 2 x Energy
Orion ON1-V

(Brawler & Close Assault)

75 42.5 64.8 6700000 The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. This increases the Orion's power, but many pilots consider the loss of armor to be risky.
Head
15/45
C. Torso
115/230-120
L. Torso
80/160-110
UixTxrIcon orion
R. Torso
80/160-110
L. Arm
60/120
R. Arm
60/120
L.Leg
80/160
R.Leg
80/160
L. Torso
  • 1 x Missile
UixTxrIcon orion
R. Torso
  • 2 x Ballistic
L. Arm
  • 1 x Energy
  • 1 x Missile
R. Arm
  • 1 x Energy
  • 1 x Missile

Assault

Mech Tonnage (T) Payload (T) Speed

(KM/H)

Jets Cost Description Armor Hardpoints
Awesome AWS-8Q

(Heavy Sniper & Defender)

80 54.5 54 6500000 The Awesome is an Assault 'Mech best suited for long range fire support. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. At close range, its weight allows it to deal considerable melee damage.
Head
15/45
C. Torso
125/250-120
L. Torso
85/170-110
UixTxrIcon awesome
R. Torso
85/170-110
L. Arm
65/130
R. Arm
65/130
L.Leg
85/170
R.Leg
85/170
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 2 x Energy
UixTxrIcon awesome
R. Torso
  • 2 x Energy
R. Arm
  • 2 x Energy
Awesome AWS-8T

(Heavy Fire Support & Defender)

80 54.5 54 6600000 The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat.
Head
15/45
C. Torso
125/250-120
L. Torso
85/170-110
UixTxrIcon awesome
R. Torso
85/170-110
L. Arm
65/130
R. Arm
65/130
L.Leg
85/170
R.Leg
85/170
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 1 x Missile
UixTxrIcon awesome
R. Torso
  • 1 x Missile
L. Arm
  • 2 x Energy
  • 2 x Support Weapon
R. Arm
  • 2 x Energy
Victor VTR-9B

(Heavy Cavalry)

80 42.5 64.8 7000000 Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable.
Head
15/45
C. Torso
125/250-120
L. Torso
85/170-110
UixTxrIcon victor
R. Torso
85/170-110
L. Arm
65/130
R. Arm
65/130
L.Leg
85/170
R.Leg
85/170
L. Torso
  • 2 x Missile
UixTxrIcon victor
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 3 x Ballistic
Victor VTR-9S

(Heavy Cavalry & Close Assault)

80 42.5 64.8 8924000 The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. With even less armor than the standard 9B, the Victor 9S is quite vulnerable.
Head
15/45
C. Torso
125/250-120
L. Torso
85/170-110
UixTxrIcon victor
R. Torso
85/170-110
L. Arm
65/130
R. Arm
65/130
L.Leg
85/170
R.Leg
85/170
L. Torso
  • 3 x Missile
UixTxrIcon victor
L. Arm
  • 2 x Energy
  • 1 x Support Weapon
R. Arm
  • 3 x Ballistic
Zeus ZEU-6S

(Fire Support & Ranged Assault)

80 42.5 64.8 7200000 The Zeus 6S is an unusual BattleMech. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. If forced to fight at close range, it can bring a pair of Medium Lasers to bear.
Head
15/45
C. Torso
125/250-120
L. Torso
85/170-110
UixTxrIcon zeus
R. Torso
85/170-110
L. Arm
65/130
R. Arm
65/130
L.Leg
85/170
R.Leg
85/170
C. Torso
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 3 x Energy
UixTxrIcon zeus
L. Arm
  • 2 x Ballistic
R. Arm
  • 1 x Missile
Battlemaster BLR-1G

(Heavy Brawler & Close Assault)

85 42.5 64.8 8600000 Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch.
Head
15/45
C. Torso
135/270-120
L. Torso
90/180-110
UixTxrIcon battlemaster
R. Torso
90/180-110
L. Arm
70/140
R. Arm
70/140
L.Leg
90/180
R.Leg
90/180
L. Torso
  • 1 x Missile
  • 3 x Energy
UixTxrIcon battlemaster
R. Torso
  • 3 x Energy
L. Arm
  • 2 x Ballistic
  • 2 x Support Weapon
R. Arm
  • 1 x Energy
Stalker STK-3F

(Juggernaut & Ranged Assault)

85 57.5 54 8200000 The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. With a massive array of weapons, the Stalker can threaten enemies at any range.
Head
15/45
C. Torso
135/270-120
L. Torso
90/180-110
UixTxrIcon stalker
R. Torso
90/180-110
L. Arm
70/140
R. Arm
70/140
L.Leg
90/180
R.Leg
90/180
L. Torso
  • 1 x Energy
  • 1 x Missile
UixTxrIcon stalker
R. Torso
  • 1 x Energy
  • 1 x Missile
L. Arm
  • 2 x Energy
  • 1 x Missile
R. Arm
  • 2 x Energy
  • 1 x Missile
Cyclops CP-10-Q

(Fire Support)

90 41 64.8 3 Cyclops 10-Qs are strong support units. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.

Requires Flashpoint DLC

Head
16/45
C. Torso
145/290-145
L. Torso
95/190-95
UixTxrIcon cyclops
R. Torso
95/190-95
L. Arm
75/150
R. Arm
75/150
L.Leg
95/190
R.Leg
95/190
Head
C. Torso
  • 1 x Missile
L. Torso
  • 3 x Missile
UixTxrIcon cyclops
R. Torso
  • 1 x Energy
  • 3 x Missile
  • 1 x Support Weapon
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
L.Leg
R.Leg
Highlander HGN-732B

(Juggernaut & Heavy Cavalry)

90 65.5 54 7800000 The Highlander 732B is an ancient model from the Star League days! Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. And of course, it still has the jump capability it's always been known for.
Head
16/45
C. Torso
145/290-145
L. Torso
95/190-95
UixTxrIcon highlander
R. Torso
95/190-95
L. Arm
75/150
R. Arm
75/150
L.Leg
95/190
R.Leg
95/190
L. Torso
  • 1 x Missile
UixTxrIcon highlander
R. Torso
  • 3 x Energy
  • 3 x Support Weapon
L. Arm
  • 1 x Missile
R. Arm
  • 2 x Ballistic
Highlander HGN-733

(Juggernaut & Heavy Cavalry)

90 60.5 54 7800000 The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them.
Head
15/45
C. Torso
145/290-120
L. Torso
95/190-110
UixTxrIcon highlander
R. Torso
95/190-110
L. Arm
75/150
R. Arm
75/150
L.Leg
95/190
R.Leg
95/190
L. Torso
  • 2 x Missile
UixTxrIcon highlander
R. Torso
  • 2 x Energy
  • 1 x Support Weapon
L. Arm
  • 2 x Missile
R. Arm
  • 1 x Ballistic
Highlander HGN-733P

(Juggernaut, Sniper, & Heavy Cavalry)

90 60.5 54 7900000 The Highlander 733P is a variant of the jump-capable 733 model. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load.
Head
15/45
C. Torso
145/290-120
L. Torso
95/190-110
UixTxrIcon highlander
R. Torso
95/190-110
L. Arm
75/150
R. Arm
75/150
L.Leg
95/190
R.Leg
95/190
L. Torso
  • 2 x Missile
UixTxrIcon highlander
R. Torso
  • 2 x Energy
  • 2 x Support Weapon
L. Arm
  • 1 x Missile
R. Arm
  • 2 x Energy
  • 1 x Support Weapon
Banshee BNC-3E

(Heavy Brawler & Sniper)

95 37.5 64.8 8600000 The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing.
Head
15/45
C. Torso
150/300-120
L. Torso
100/200-110
UixTxrIcon banshee
R. Torso
100/200-110
L. Arm
80/160
R. Arm
80/160
L.Leg
100/200
R.Leg
100/200
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 1 x Ballistic
UixTxrIcon banshee
R. Torso
  • 1 x Energy
  • 3 x Support Weapon
Banshee BNC-3M

(Heavy Brawler & Sniper)

95 37.5 64.8 9100000 The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. The result is more firepower, at the cost of increased heat.
Head
15/45
C. Torso
150/300-120
L. Torso
100/200-110
UixTxrIcon banshee
R. Torso
100/200-110
L. Arm
80/160
R. Arm
80/160
L.Leg
100/200
R.Leg
100/200
Head
  • 1 x Energy
  • 1 x Support Weapon
L. Torso
  • 3 x Energy
  • 3 x Support Weapon
UixTxrIcon banshee
R. Torso
  • 4 x Energy
  • 2 x Support Weapon
Atlas AS7-D

(Juggernaut & Close Assault)

100 65 54 9500000 The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas.
Head
15/45
C. Torso
160/320-160
L. Torso
105/210-105
UixTxrIcon atlas
R. Torso
105/210-105
L. Arm
85/170
R. Arm
85/170
L.Leg
105/210
R.Leg
105/210
C. Torso
  • 2 x Energy
L. Torso
  • 2 x Missile
UixTxrIcon atlas
R. Torso
  • 2 x Ballistic
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
Atlas AS7-D-HT

(Juggernaut & Close Assault)

100 78 54 18500000 Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. It still has unbelievable protection and the same crushing Melee ability as other Atlas models.
Head
15/45
C. Torso
160/320-160
L. Torso
105/210-105
UixTxrIcon atlas
R. Torso
105/210-105
L. Arm
85/170
R. Arm
85/170
L.Leg
105/210
R.Leg
105/210
C. Torso
  • 2 x Energy
L. Torso
  • 2 x Missile
UixTxrIcon atlas
R. Torso
  • 2 x Ballistic
L. Arm
  • 1 x Energy
  • 1 x Support Weapon
R. Arm
  • 1 x Energy
  • 1 x Support Weapon
King Crab KGC-0000

(Juggernaut & Close Assault)

100 65 54 8800000 One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser.
Head
15/45
C. Torso
155/310-120
L. Torso
105/210-110
UixTxrIcon kingcrab
R. Torso
105/210-110
L. Arm
85/170
R. Arm
85/170
L.Leg
105/210
R.Leg
105/210
L. Torso
  • 4 x Missile
UixTxrIcon kingcrab
R. Torso
  • 4 x Energy
L. Arm
  • 1 x Ballistic
  • 2 x Support Weapon
R. Arm
  • 1 x Ballistic
  • 2 x Support Weapon
Battlemechs

[[1]]