Battletech Wiki
Archer ARC-2S
General data
Stock RoleMissile Boat
Tonnage70 t (29 t base)
Cost? C
C. Torso
  • 2 x Energy
L. Torso
  • 2 x Missile
R. Torso
  • 2 x Missile
L. Arm
  • 1 x Energy
R. Arm
  • 1 x Energy
Melee100 (+70 instability)
Death from Above180 (+? instability)
? damage to self
Template:Armor Archer ARC-2S
Mobility and detection
Speed120 m
StealthVisibility: 1
Signature: -10%
SensorsSpotting distance: Base
Sensor range: -25%

Archer ARC-2S is a Heavy-class 'Mech in Battletech.

Description[ | ]

The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating.

Unique Chassis Quirk - Missilery Suite (Right Torso, 1 Slot): Long-Range Missiles used by the Archer will cluster to hit the same section of the target rather than scattering. Short-Range Missiles deal 75% more Stability damage.

Loadouts[ | ]

Default: 2 x LRM15s with 4t ammo; 2 x SRM4s with 2t ammo; four medium lasers.

Highly Armored and Mobile Close Assault: LRM10 with 2t ammo; SRM6 + SRM4 with 2t ammo; four medium lasers, four jump jets, three heat sinks. Increases armor, mobility, close range punch and heat dissipation at the expense of long-range attack power. Adaptable and useful in any biome given reasonable rates of fire, with 24 LRM and 20 SRM volleys in storage.

Strategy[ | ]

Click here to add a strategy!