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Annihilator ANH-1A
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General data
ClassAssault
Stock RoleJuggernaut
Tonnage100 t (23.5 t base)
Cost9,500,000 C
Weapons
C. Torso
  • 2 x Energy
L. Torso
  • 2 x Ballistic
  • 1 x Support
MechSilhouette
R. Torso
  • 1 x Ballistic
  • 1 x Support
L. Arm
  • 1 x Ballistic
  • 1 x Energy
R. Arm
  • 1 x Ballistic
  • 2 x Energy
Melee125 (+100 instability)
Death from Above250 (+? instability)
125 damage to self
Survivability
Head
16/45
C. Torso
155/310-155
L. Torso
105/210-105
MechSilhouette
R. Torso
105/210-105
L. Arm
85/170
R. Arm
85/170
L.Leg
105/210
R.Leg
105/210
Stability140
Mobility and detection
Speed95 m (165 m sprinting)
StealthVisibility: 1
Signature: -10%
SensorsSpotting distance: Base
Sensor range: -25%
Special abilities
BSC System
Ballistic Siege Compensator, +20% Ballistic Damage, +40 Max Stability

Annihilator ANH-1A is an Assault-class mech in Battletech.

Description[ | ]

The Annihilator is an extremely rare 'Mech that is essentially a mobile siege tower. It can kick out more damage than almost any other unit on the field. It's unbelievably slow, though, and poorly armored for its size.

Strategy[ | ]

The 100 ton ANH-1A has anywhere between 52.75 - 76.5 tons available for use depending on how much armor you add on to it. This makes it the #2 mech in available tonnage for use, beating out the Highlander 732-B which only has 43.88 - 65 tons available depending on armor.

  • For reference the Atlas and King Crab, two 100 ton mechs, only have 41.25 - 65 tons available depending on armor.

Adding to the godliness of the Annihilator is its unique BSC System mounted on its center torso, which adds +20% Ballistic Dmg and +40 max stability.

Hardpoints

  • 5 ballistic
  • 5 energy
  • 2 support
  • 2 jump jets

Configuration

  • RA 1B 1S
  • RT 1B 1S
  • CT BSC System
  • LT 2B 1S
  • LA 1B 1S

The max movement is 95m, sprint 165m and jump 95m. Its melee damage is 125, stb dmg 100 and DFA dmg 250. Structure 761, armor 1900 and DFA self dmg 125.

You can buy this mech at the black market on Itrom, or put it together from pieces (though it is very rare to see).

Loadout[ | ]

Default loadout 340 damage: 4 AC/10, 4 AC/10 ammo, 4 M Lasers and 8 heatsinks. Heat efficiency: alpha strike 96 heat, heat sinking 54 heat.

Extreme range sniper: 2 x Gauss Rifles, 4 x Gauss ammo, 3 x LB 2-X, 2 x LB 2-X ammo, TTS +3 ballistic accurracy, TTS +2 ballistic accuracy. Optional: for additional damage and the need to close in range, equip 2 x ER M Lasers.

Long range assault: 2 x UAC/10, 6 x AC/10 ammo, 3 x LB 2-X, 2 x LB 2-X ammo, 5 x heat sink [D], TTS +3 ballistic accurracy, TTS +2 ballistic accuracy.

Close range assault: 2 x UAC/20, 8 x UAC/20 ammo, 1 x LB 2-X, 1 x LB 2-X ammo, 2 ER S Laser, 8 x heat sink [D], 2 x exchanger++.

Extreme Ranged Assault: 8 AC/5 ammo in legs, 5 UAC/5++'s, 8 D heat sinks, TTS++ (ballistic, 1 ton), maximum armor, gyro (hit defense) coms system+++, 0.75 unusable tonnage. Firepower rating: 14 (+20% due to BSC). Heat Efficiency: 10. Durability: 11.

Maximum Range Support: Filling the ballistic slots with 5 of the UAC/2++ autocannon lets this mech pump out 420 damage to a regular range of 480 meters and a maximum of 720 meters. Eight bins of AC/2 ammo let it fire twenty full salvos per mission. Adding a TTS+++ (+3 Ballistic accuracy), a pair of jump jets, and maximized armor still leaves another 14.75 tons free. These can be filled out with a mix of heat sinks as well as some small & medium lasers if you're worried about this mech getting cornered (although the UAC/2++ autocannon's minimum range of 120 meters can be lowered to just 30 meters if the pilot has the right skills).


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