Battlemechs

"Giant, bipedal weapon platforms aren't exactly known for their subtlety."

- Darius Oliveira

There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs.

Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. A word to the wise: Don't scrap, ever. You gain a lot more money by selling spares, especially in friendly systems.

Light
Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease.

With an Initiative of 4, light 'Mechs take action first in a round.

Medium
Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles.

With an Initiative of 3, medium 'Mechs take action near the start of a round.

Heavy
Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles.

With an Initiative of 2, heavy 'Mechs take action near the end of a round.

Assault
Assault BattleMechs are the champions of the battlefield—walking walls of armor and weaponry. Normally the slowest unit on the field, assault 'Mechs can decimate any opponent, but they tend to need support from more maneuverable units.

With an Initiative of 1, assault 'Mechs take action last in a round.

Assault
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