One Man's Trash

Commander. You don't know me, but me and my associates have a job for you. A real nice one, with a big payout at the end. If you wanna talk about it, come meet me at Glentworth. I'll be waiting.

 Upon Arrival: 

Ho-lee shit, you actually came. Commander, in the flesh.

Y'know, the invitation I sent you was sort of a Hail Mary. To be frank, I was 90 percent certain you wouldn't even respond. But here you are, gods be praised!

First Mission:
Destroy Vehicle Lance Polar, Hills 2 Skull Rating Tonnage Limit 55 per mech, 200 total

Primary Objectives:

 * Loot the Star League Stapler Factory

Manticore and SRM Carrier to the North of your starting point, 2 x Striker to the West.

Flashpoint Decision:
Second mission offers a choice of either fighting the enemy mercs in an urban environment with a drop limit or fighting a three way battle against an enemy with assault mechs. The second option gives you a battle with two enemy lances hostile to each other, one with an assault and a light, the other with an assault and two lights. Take full salvage for an easy assault salvage on a two skull mission.


 * Flashpoint Decision: Continue on to Louth Abbey to defend Ed Corbu.
 * Flashpoint Decision: Use the "treasure" to lure Binton and Modge away from Ed's condo.

Defend Buildings Mission (Continue on to Louth Abbey to defend Ed Corbu):
Destroy Vehicle Lances Polar, Hills 2 Skull Rating Tonnage Limit 55 per mech, 200 total

Primary Objectives:

 * Hold Out for Reinforcements (Rounds: 10)
 * Defend Ed Corbu's Condo Complex (5 must survive, 6 total)

Secondary Objectives:

 * Protect All Condo Complex Buildings
 * Destroy the Hostile Mercenaries

Immediate vehicle lance to the north is 2 x Striker and 2 x Bulldog. Bring mechs with long range weapons so that you can aggro the vehicles before they start in on the buildings. At Round 3, the second vehicle lance will drop in to the west, 2 x Striker, Manticore, and Inferno Carrier.

Defeat Mechs Mission (Use the "treasure" to lure Binton and Modge away from Ed's condo):
Destroy 2 3-Mech Lances Plains 2 Skull Rating No Tonnage Limit

Primary Objectives:

 * Eliminate Binton's Forces
 * Eliminate Modge's Forces

Binton's lance is to the north and west of your starting point. As soon as you have the first mech in range, there will be a warning about Modge's forces landing in the following round. They will appear to the northeast. Binton's lance is Banshee BNC-3S, Panther PNT-9R, Jenner JR7-D. Modge's lance is Stalker STK-3F, Panther PNT-9R, Flea FLEA-4. Once you trigger both of them, you should be able to hang back and let them go at it. Note that they will attack you as they move towards each other. If you bring a heavy lance, they should pose no problem regardless.

Rewards
Standard chance of rare weapon and salvage for Flashpoint event

500,000 C-Bills