Extracurricular Activities

I require your help on a personal matter, Commander. No other mercenary company will do. If you accept, further details will be provided upon your arrival at Brockway.

 Upon Arrival: 

Welcome to Brockway, Commander, I'm pleased that you've answered my summons; not all mercenary commands are bold enough to attack Davion interests inside the Federated Suns' own borders.

First Mission:
Capture Base  Desert  3.5 Skull Rating   No Tonnage Limits

Primary Objectives:

 * Scout the Munitions Factory
 * Pacify the Surrounding Area
 * Occupy the Munitions Factory
 * Eliminate the Davion Reinforcements (1 x Orion ON1-K, 1 x Orion ON1-V, 1 x Archer ARC-2S, 1 x Rifleman RFL-3N)

Secondary Objectives:

 * Eliminate the factory's defensive turrets (2 x Heavy LRM, 2 x Heavy Sniper)

Reinforcements will appear from the North & East area of the factory.

Flashpoint Decision:
After capturing the factory you find there are a number of civilians around the area, and any further fighting will put them in danger. Their leader asks for your help in escaping and you are presented with two options:


 * Flashpoint Decision: Refuse to help the locals
 * Flashpoint Decision : Agree to help the locals - this will lead to an escort mission but no additional reward for doing this except goodwill

Escort Mission (Agree to help locals):
Escort Mission Desert  3.5 Skull Rating  No Tonnage Limits - Consecutive Deployment

Primary Objectives:

 * Secure the convoy rally point
 * Escort the refugees to the safe zone
 * Protect the convoy until the dropship arrives
 * Get to the evac zone

Secondary Objectives:

 * Eliminate the bandit roadblock (2 x Thunderbolt TDR-5S, 1 X Blackjack BJ-1DB, 1 x Hatchetman HCT-3X)
 * Ensure that all refugee vehicles survive
 * Eliminate the bandit reinforcements (1 x Thunderbolt TDR-5SE, 1 x Rifleman RFL-3N, 1 x Black Knight BL-6-KNT, 1 x Cataphract CTF-0X)

The bandit roadblock will between your starting location and the rally point so you'll need to fight your way through them. Recommended that you take all of the bandits out before securing the rally point. Once you secure the rally point you will need to escort 4 APCs to the landing pad to the east. The APCs are slow and will take 6+ turns to reach the area but no reinforcements arrive until the first APC reaches the escape point. The enemy reinforcements arrive from the SE and will be next to your evac area. The Cataphract has X1 ECM equipment so you'll need to sensor lock or close in to be able to fire on it and nearby enemy mechs.

Second Mission
Defend Base Desert  3.5 Stars  No tonnage limits - Consecutive Deployment

Primary Objectives:

 * Hold out for reinforcements (10 rounds)
 * Defend the munitions factory (4 of 8 buildings must survive)

Secondary Objectives:

 * Ensure all buildings survive
 * Destroy lord Jesper Bisset's lance

Initial attackers start with (1 x Cicada CDA-2A, 1 x Shadow Hawk SHD-2H, 1 x Wolverine WVR-6K, 1 x Jagermech JM6-S) and they will go straight for one of the buildings so it is very difficult to avoid losing it without a fast lance that can aggro the mechs. All of them come spread out across the North side of the map but the Jagermech is more toward the NW and the other 3 toward the NE.

Enemy reinforcements will land once you destroy the first attackers from both the SE (1 x Assassin ASN-21, 1 x Hatchetman HCT-3F, 1 x Trebuchet TBT-5N, 1 x Jagermech JM6-S) and the SW (1 x Quickdraw QKD-5A, 1 X Striker, 1 X Striker Narc, 1 x Demolisher LB-X). The Trebuchet and Strikers can be a problem with their LRM's as they will fire over the walls unless you aggro or destroy them quickly. Most of the rest of the enemies have direct fire weapons so you'll have at least a little time to hit them before they get to firing positions.

Rewards
Standard chance of rare weapon and salvage for Flashpoint event

1,000,000 C-Bills