Missile weapons

Missile weapons come in two flavors, long-range missiles (LRM​) and short-range missiles (SRM​). Missile batteries have a number next to them; this tells you how many missiles will fire when you use that weapon. The LRM-10 weapon fires ten long-range missiles; the SRM-2 fires just two short-range missiles.

SRMs are like shotguns, peppering many locations on the target mech with each blast. While they will have a harder time punching through armor than a laser or autocannon, if that armor is cracked or thin they can devastate them by blowing up internal systems. The same mass devoted to LRM launchers will give a mech the ability to strike at a great distance, although they will deal less damage overall.


 * LRMs also can fire at targets that you don’t have a direct line-of-sight (LOS) to, which you’ll recognize by the curved arc shape of the red line of fire.
 * Pound for pound, missiles deal more Stability Damage than the other weapon types.
 * The larger the size number of a launcher, the faster it chews through ammo.
 * Carrying enough ammunition for at least ten blasts is sufficient for most normal combat situations. For weapons that are likely to be able to fire on a target every turn, like LRMs, fifteen salvoes should be enough.
 * Some mechs carry far more ammunition than they need. An SRM2, SRM4 or LRM5 with a ton of ammo all to itself is a waste.

Short Range Missiles
All SRM shots deal above-average stability impact per hit compared to other weapons. There are three basic types of SRMs:
 * SRM2: A tiny rack of Short-Range Missiles that deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption.
 * SRM4: The midtier rack of Short-Range Missiles which deal good damage for comparatively few negatives other than their inherently short range and need for ammunition.
 * SRM6: Largest available rack of Short-Range Missiles and pack considerable punch while also being lightweight.

In addition, there are Inferno missiles, which have limited ammunition and primarily deal heat damage instead of normal damage. {| class="wikitable" ! rowspan="2" width="10%" |Name ! rowspan="2" width="10%" |Manufacturer ! colspan="2" |Mounting ! colspan="3" width="15%" |Damage ! colspan="3" width="10%" |Combat performance ! rowspan="2" width="10%" |Value ! rowspan="2" |Rarity !Tonnage !Slots !Direct !Stability !Heat !Heat generated !Accuracy Modifier !Critical Multiplier ! colspan="12" |

SRM2
! colspan="12" |
 * SRM2
 * Holly
 * 1
 * 1
 * 8x2
 * 3x2
 * rowspan="7" |
 * 4
 * rowspan="7" |
 * 20,000
 * 0
 * SRM2 +
 * Holly
 * 1
 * 1
 *  10x2 
 * 3x2
 * 4
 * 30,000
 * 2
 * SRM2 +
 * Irian
 * 1
 * 1
 * 8x2
 * 3x2
 * 4
 *  +25% 
 * 30,000
 * 1
 * SRM2 + +
 * Holly
 * 1
 * 1
 *  12x2 
 * 3x2
 * 4
 * 40,000
 * 4
 * SRM2 + +
 * Irian
 * 1
 * 1
 * 8x2
 * 3x2
 * 4
 *  +50% 
 * 40,000
 * 2
 * SRM2 + +
 * Valiant
 * 1
 * 1
 *  10x2 
 *  4x2 
 * 4
 * 30,000
 * 3
 * SRM2 + + +
 * Valiant
 * 1
 * 1
 *  12x2 
 *  5x2 
 * 4
 * 40,000
 * 5
 * 3
 * SRM2 + + +
 * Valiant
 * 1
 * 1
 *  12x2 
 *  5x2 
 * 4
 * 40,000
 * 5
 * 40,000
 * 5

SRM4
! colspan="12" |
 * SRM4
 * TharHes
 * 2
 * 1
 * 8x4
 * 3x4
 * rowspan="7" |
 * 8
 * rowspan="7" |
 * 60,000
 * 0
 * SRM4 +
 * Holly
 * 2
 * 1
 *  10x4 
 * 3x4
 * 8
 * 70,000
 * 2
 * SRM4 +
 * Irian
 * 2
 * 1
 * 8x4
 * 3x4
 * 8
 *  +25% 
 * 60,000
 * 1
 * SRM4 + +
 * Holly
 * 2
 * 1
 *  12x4 
 * 3x4
 * 8
 * 90,000
 * 4
 * SRM4 + +
 * Irian
 * 2
 * 1
 * 8x4
 * 3x4
 * 8
 *  +50% 
 * 70,000
 * 2
 * SRM4 + +
 * Valiant
 * 2
 * 1
 *  10x4 
 *  4x4 
 * 8
 * 80,000
 * 3
 * SRM4 + + +
 * Valiant
 * 2
 * 1
 *  12x4 
 *  5x4 
 * 8
 * 90,000
 * 5
 * 3
 * SRM4 + + +
 * Valiant
 * 2
 * 1
 *  12x4 
 *  5x4 
 * 8
 * 90,000
 * 5
 * 90,000
 * 5

SRM6
! colspan="12" |
 * SRM6
 * TharHes
 * 3
 * 2
 * 8x6
 * 3x6
 * rowspan="7" |
 * 12
 * rowspan="7" |
 * 90,000
 * 0
 * SRM6 +
 * Holly
 * 3
 * 2
 *  10x6 
 * 3x6
 * 12
 * 110,000
 * 2
 * SRM6 +
 * Irian
 * 3
 * 2
 * 8x6
 * 3x6
 * 12
 *  +25% 
 * 100,000
 * 1
 * SRM6 + +
 * Holly
 * 3
 * 2
 *  12x6 
 * 3x6
 * 12
 * 130,000
 * 4
 * SRM6 + +
 * Irian
 * 3
 * 2
 * 8x6
 * 3x6
 * 12
 *  +25% 
 * 100,000
 * 2
 * SRM6 + +
 * Valiant
 * 3
 * 2
 *  10x6 
 *  4x6 
 * 12
 * 120,000
 * 3
 * SRM6 + + +
 * Valiant
 * 3
 * 2
 *  12x6 
 *  5x6 
 * 12
 * 140,000
 * 5
 * 3
 * SRM6 + + +
 * Valiant
 * 3
 * 2
 *  12x6 
 *  5x6 
 * 12
 * 140,000
 * 5
 * 140,000
 * 5

INFERNOS

 * Infernos
 * TharHes
 * 3
 * 2
 * 2x2
 * rowspan="3" |
 * 5x2
 * 3
 * rowspan="3" |
 * 90,000
 * 0
 * Infernos +
 * Holly
 * 3
 * 2
 * 2x2
 *  10x2 
 * 3
 * 110,000
 * 2
 * Infernos + +
 * Hovertec
 * 3
 * 2
 * 2x2
 *  15x2 
 * 3
 * 440,000
 * 4
 * }
 *  15x2 
 * 3
 * 440,000
 * 4
 * }
 * }

Long-Range Missiles
There are four kinds of missile racks, all of which are capable of indirect fire. All LRMs are imprecise, regardless of direct/indirect fire. Even with a Precision Strike, many won't hit the chosen location. They won't miss the 'Mech, they just probably won't hit that specific spot. An Archer ARC-2R is the only 'Mech that can "fix" this, due to its built-in Missilery Suite. {| class="wikitable" ! rowspan="2" width="10%" |Name ! rowspan="2" width="10%" |Manufacturer ! colspan="2" |Mounting ! colspan="3" width="15%" |Damage ! colspan="3" width="10%" |Combat performance ! rowspan="2" width="10%" |Value ! rowspan="2" |Rarity !Tonnage !Slots !Direct !Stability !Heat !Heat generated !Accuracy Modifier !Critical Multiplier ! colspan="12" |
 * LRM5: The smallest rack of Long-Range Missiles are very mass-efficient and tend to serve as harassment weapons. They're great for removing Evasion, especially combined with Multi-target.
 * LRM10: This launcher has supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption.
 * LRM15: These units deal substantial damage and stability impact over distance, and can be found in pairs on indirect-fire support mechs.
 * LRM20: Often found as the secondary weapon on heavier mechs, these massive launchers are heavy and chew through ammunition, but their impact is impossible to ignore.

LRM5
! colspan="12" |
 * LRM5
 * Irian
 * 2
 * 1
 * 4x5
 * 2x5
 * rowspan="9" |
 * 6
 * rowspan="9" |
 * 80,000
 * 0
 * LRM5 +
 * Delta
 * 2
 * 1
 * 4x5
 *  3x5 
 * 6
 * 80,000
 * 2
 * LRM5 +
 * LongFire
 * 2
 * 1
 * 4x5
 * 2x5
 * 6
 *  +25% 
 * 90,000
 * 1
 * LRM5 +
 * Telos
 * 2
 * 1
 *  5x5 
 * 2x5
 * 6
 * 90,000
 * 2
 * LRM5 + +
 * Delta
 * 2
 * 1
 * 4x5
 *  4x5 
 * 6
 * 100,000
 * 4
 * LRM5 + +
 * LongFire
 * 2
 * 1
 * 4x5
 * 2x5
 * 6
 *  +50% 
 * 100,000
 * 2
 * LRM5 + +
 * Telos
 * 2
 * 1
 *  6x5 
 * 2x5
 * 6
 * 110,000
 * 4
 * LRM5 + +
 * Zeus
 * 2
 * 1
 * 4x5
 *  3x5 
 * 6
 *  +25% 
 * 100,000
 * 3
 * LRM5 + + +
 * Zeus
 * 2
 * 1
 * 4x5
 *  4x5 
 * 6
 *  +50% 
 * 120,000
 * 5
 *  +25% 
 * 100,000
 * 3
 * LRM5 + + +
 * Zeus
 * 2
 * 1
 * 4x5
 *  4x5 
 * 6
 *  +50% 
 * 120,000
 * 5
 * 5

LRM10
! colspan="12" |
 * LRM10
 * Jackson
 * 5
 * 2
 * 4x10
 * 2x10
 * rowspan="9" |
 * 10
 * rowspan="9" |
 * 150,000
 * 0
 * LRM10 +
 * Delta
 * 5
 * 2
 * 4x10
 *  3x10 
 * 10
 * 160,000
 * 2
 * LRM10 +
 * LongFire
 * 5
 * 2
 * 4x10
 * 2x10
 * 10
 *  +25% 
 * 160,000
 * 1
 * LRM10 +
 * Telos
 * 5
 * 2
 *  5x10 
 * 2x10
 * 10
 * 180,000
 * 2
 * LRM10 + +
 * Delta
 * 5
 * 2
 * 4x10
 *  4x10 
 * 10
 * 200,000
 * 4
 * LRM10 + +
 * LongFire
 * 5
 * 2
 * 4x10
 * 2x10
 * 10
 *  +50% 
 * 170,000
 * 2
 * LRM10 + +
 * Telos
 * 5
 * 2
 *  6x10 
 * 2x10
 * 10
 * 200,000
 * 4
 * LRM10 + +
 * Zeus
 * 5
 * 2
 * 4x10
 *  3x10 
 * 10
 *  +25% 
 * 170,000
 * 3
 * LRM10 + + +
 * Zeus
 * 5
 * 2
 * 4x10
 *  4x10 
 * 10
 *  +50% 
 * 200,000
 * 5
 *  +25% 
 * 170,000
 * 3
 * LRM10 + + +
 * Zeus
 * 5
 * 2
 * 4x10
 *  4x10 
 * 10
 *  +50% 
 * 200,000
 * 5
 * 5

LRM15
! colspan="12" |
 * LRM15
 * Irian
 * 7
 * 3
 * 4x15
 * 2x15
 * rowspan="9" |
 * 14
 * rowspan="9" |
 * 220,000
 * 0
 * LRM15 +
 * Delta
 * 7
 * 3
 * 4x15
 *  3x15 
 * 14
 * 250,000
 * 2
 * LRM15 +
 * LongFire
 * 7
 * 3
 * 4x15
 * 2x15
 * 14
 *  +25% 
 * 230,000
 * 1
 * LRM15 +
 * Telos
 * 7
 * 3
 *  5x15 
 * 2x15
 * 14
 * 260,000
 * 2
 * LRM15 + +
 * Delta
 * 7
 * 3
 * 4x15
 *  4x15 
 * 14
 * 300,000
 * 4
 * LRM15 + +
 * LongFire
 * 7
 * 3
 * 4x15
 * 2x15
 * 14
 *  +50% 
 * 240,000
 * 2
 * LRM15 + +
 * Telos
 * 7
 * 3
 *  6x15 
 * 2x15
 * 14
 * 310,000
 * 4
 * LRM15 + +
 * Zeus
 * 7
 * 3
 * 4x15
 *  3x15 
 * 14
 *  +25% 
 * 260,000
 * 3
 * LRM15 + + +
 * Zeus
 * 7
 * 3
 * 4x15
 *  4x15 
 * 14
 *  +50% 
 * 290,000
 * 5
 *  +25% 
 * 260,000
 * 3
 * LRM15 + + +
 * Zeus
 * 7
 * 3
 * 4x15
 *  4x15 
 * 14
 *  +50% 
 * 290,000
 * 5
 * 5

LRM20

 * LRM20
 * Jackson
 * 10
 * 4
 * 4x20
 * 2x20
 * rowspan="9" |
 * 18
 * rowspan="9" |
 * 290,000
 * 0
 * LRM20 +
 * Delta
 * 10
 * 4
 * 4x20
 *  3x20 
 * 18
 * 320,000
 * 2
 * LRM20 +
 * LongFire
 * 10
 * 4
 * 4x20
 * 2x20
 * 18
 *  +25% 
 * 300,000
 * 1
 * LRM20 +
 * Telos
 * 10
 * 4
 *  5x20 
 * 2x20
 * 18
 * 340,000
 * 2
 * LRM20 + +
 * Delta
 * 10
 * 4
 * 4x20
 *  4x20 
 * 18
 * 350,000
 * 4
 * LRM20 + +
 * LongFire
 * 10
 * 4
 * 4x20
 * 2x20
 * 18
 *  +50% 
 * 310,000
 * 2
 * LRM20 + +
 * Telos
 * 10
 * 4
 *  6x20 
 * 2x20
 * 18
 * 400,000
 * 4
 * LRM20 + +
 * Zeus
 * 10
 * 4
 * 4x20
 *  3x20 
 * 18
 *  +25% 
 * 330,000
 * 3
 * LRM20 + + +
 * Zeus
 * 10
 * 4
 * 4x20
 *  4x20 
 * 18
 *  +50% 
 * 370,000
 * 5
 * }
 * 330,000
 * 3
 * LRM20 + + +
 * Zeus
 * 10
 * 4
 * 4x20
 *  4x20 
 * 18
 *  +50% 
 * 370,000
 * 5
 * }
 * }